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  • cptgrudge
  • Member Since Feb 25th, 2007

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Recent Comments:

Officers' Quarters: The great raid size debate {WoW}

Nov 1st 2010 3:57PM Echoing the other folks...not to sound like a jerk, but...

On my server, we've got a Sunday afternoon run of ICC25 that's usually 80% Guild Alliance/Friends and 20% PuGs. 3.5 hours, and we'll hit LK (Sindra if we're screwing around), with a smattering of HMs. Is this a run within your guild, or a random PuG you're joining? We always joke that after Saurfang is where "the instance is turned on" so it might be the group of people you're running with.

The Light and How to Swing It: Ret rotation and cooldowns in 4.0.1 {WoW}

Oct 13th 2010 5:09PM "I enjoyed, no, LOVED my freewheeling anything-goes buttonmashing extravaganza. Blizzard has ripped the beating heart out of a spec I've enjoyed for nearly six years now."

The pre-4.0.1 incarnation of the Retribution spec for Wrath was a grotesque mess, albeit a moderately well hidden one. You could press buttons in ANY order you chose, so long as you mashed an ability that was off cooldown and your DPS never varied more than five percent (barring a high latency). This horribly ugly fact was mathed out on EJ. It is a relic of the mindset of this entire past expansion.

I play a Holy/Ret pally as my main, and healing was much the same. There's not much that a steady stream of (patch 3.3) 1.25 sec Holy Lights hammering on the raid through to the beacon tank couldn't cure. It. Was. Boring.

At least to me, in any case. Others may not like it, but I'm happy with these changes. I look forward to having *some* depth back to the class. (To the extent WoW has depth, it's not a terribly complex game.)

WoW Rookie: When Rookie Lane crosses Raider Boulevard {WoW}

May 20th 2010 3:13PM "One thing I would like to point out is that if you are new, there are some players who *actually do give good advice.* Don't assume someone is being an asshat to you if they suggest you do or change something."

This is important. I was running a heroic on my resto druid, and a frost dps DK was in Frost Presence. We politely asked him to switch from Frost Presence, since he was causing problems for the tank, and myself. He refused.

We tried to explain that Frost Presence is the *tanking* presence, but he would not hear it. "Frost Presence is a DPS presence. I've done ICC as DPS in Frost Presence. I have three DKs, you don't know what you are talking about."

I finally ignored him and stopped healing him. After some verbal abuse towards the group he left group. Don't be that guy.

Arcane Brilliance: Mistakes mages make {WoW}

Jan 18th 2010 3:53PM Cliffbar: "Blast Wave, oh my gawd Blast Wave."


Please, if you must cast it get the freaking minor glyph and REMOVE THE KNOCKBACK.

We tanks are begging you.

In defense of ignorance {WoW}

Dec 23rd 2009 12:12PM "I'd like to add DW DK tanks to this list. Specifically ones with 38 Hit rating, no extra expertise and a 25K health pool."

I'd say you have more of a bad gear problem than a DW DK problem. You actually need less hit to dual wield on a DK if you're properly talented. Special attacks (Blood Strike, Plague Strike, Frost strike, and Obliterate) all still require 8% when you DW. Expertise requirements aren't all that different from 2H either.

Don't hate on DW DKs just because some people that play them are bad; no class is safe from that.

Breakfast Topic: Where do you get your meat? {WoW}

Dec 4th 2009 1:11PM To those concerned about being killed while fishing in Wintergrasp, for either the daily or farming purposes, there is a spot you can avoid it.

At the very southern edge (around where the waterfall is) you can stand on the icebergs and actually be outside of Wintergrasp. If you cast your line there back towards the water, you'll be fishing waters that are in Wintergrasp, and can get the Terrorfish for the daily or the other fish that drop there. You won't flag for PvP and can fish unmolested.

Breakfast Topic: The one-of-every-class club {WoW}

Sep 15th 2009 1:51PM I'm in this category too. Holy pally is my main, and he's what comes first, but two others (mage and DK) for heroic and mild raiding fun for something different.

However, for myself, three level 80s is the limit, as I couldn't devote the proper time and effort into more of them to feel like I wasn't dragging the group down.

(Although leveling the new kitty druid is turning out to be more fun than should be allowed.)

Requiring authenticators for guild bank access {WoW}

Sep 3rd 2009 7:24PM After a guildy got his account hacked "somehow" last night, I went and got the mobile authenticator. For 99 cents and some data, it's an undeniable bargain. Works with TONS of phones now too.

Officers' Quarters: Cataclysm will reshape guilds {WoW}

Aug 24th 2009 2:46PM Next up:

WTS Guild

5 gbank slots, level capped, All Skywall Achievements, All Current Plate Heirlooms


Patch 3.2: Raid lockouts extendable {WoW}

Jun 30th 2009 1:36AM @jbodar

Myself and another just tested it on the PTR. It only affects yourself. We'll have to see for sure, but I assume that once you "extend" the raid lockout for yourself, it takes the place of the next lockout you would have had. The Remove Raid Lock button is only there (I assume) until past the time when it would have reset. Past that, I think it becomes an Extend Raid Lock button again.