Oct 10th 2007 5:29PM @6. Check out http://www.wowwiki.com/Formulas:Spell_hit_chance
Summary for lev 70 casters:
On bosses you have 17% chance to miss (be resisted actually).
1% resist is the best you can reach. (I.e. you want +16% to hit)
12.6 points of spell hit = 1%.
12.6*16 rounded up is 202.
As for hunters there are various ways to gain hit percent, like from talents.
Sep 26th 2007 6:31PM Meditation revamp will make PMC set bonus of less importance, unless they scale that up as well. I hope they reevaluate that, maybe change it for something completely different.
Jul 18th 2007 1:46PM @19: You got me right, cast PoM 10 sec before pull, when it goes away reapply (either by SW:D if it bounced to me, which does not really help threat much, or by casting PoM again).
@3 About PoM stacking: Rule 1: Each priest can only have one PoM going, easy.
But, I read, have not checked this, that PoM is a buff with associated number of bounces left (I got buffed by [Prayer of Mending 4] yesterday when it bounced from the tank), and one player should be able to have several PoMs as long as the last number is unique. Ideal situation would be something where you have two tanks and two priests. As long as each priest PoMs his tank the tanks should be able to occationally have 2 PoMs. (assuming that the PoM bounces to the closest target all the time).
Jul 17th 2007 6:08PM Not having reached 25-man myself I am curious about what I hear of healing being less and less reactionary and more and more spammy for priests as well. Would love if people shared how it changes in 25 man land.
If it is true then I guess switching from clearcasting to more empowered healing could be beneficial (if it allows you to downrank Gheal one more step for a constant mana reduction rather than a procing one, I guess one could numbercruch it). When having more reactive casting clearcast is nice to combo with Inner focus for loong period out of 5sec rule.
I have a 23/38 with a few differences.
Discipline first: I have unbreakable will and even as horde I do not see any fights where my tanks fail to break fear so that my resists cause wipes (Nightbane comes to mind). In which fights does people actually have these problems?
I also moved one point from threat reduction to mental agility. Guess I have leet tanks since I have yet to pull aggro when they are doing their thing. Starting the fight with 2 PoMs usually gives the tank enough head start.
In holy I actually have Holy Nova rather than Sprit of Redemption. It is fun and helpful on some of the AoE pulls in Karazan (switch to DPS gear and top the damage meter until you run out of mana!). SoR would give me an extra 20 sprit if I have around 400 sprit, does not feel like much of an improvement (+5 heal and 3mp5?).
In the end I guess it is all in the clicking :)
Jul 12th 2007 1:31PM A lot of people ignorantly believe that meters are bad because they are easy to misuse, good example on misuse at http://forums.worldofwarcraft.com/thread.html?topicId=51005333&sid=1&pageNo=1
Two simple steps to get more relevant information.
1. Clear it before and after boss fights. Usually your raid is quick enough on trash but if someone is slacking that could show up, but tracking damage on trash causes some people to maximize their damage/mana and then you have to sit and wait for them after every pull.
More important that people can be mana efficient and sustain DPS (and not die) during a boss fight.
2. Increase the range with which you pick up stuff in your combat log. This should allow you to stop synching which people say is buggy (and I would not be surprised if you could hack your meter to report bloated numbers for yourself if you got a bit into the scripting.
So, you slackers out there, stop wasting time complaining about meters and head over to your class forums and read up how you can increase your performance!
Jun 9th 2007 4:12PM Isn't it a clear sign that something is wrong with the game if people pay money so that they do not have to play parts of it?
Who can resist the temptation of including enormous timesinks in subscriber fee based software?
Jun 8th 2007 3:09PM Tired of shutting down WoW everytime your guildies forces you to install DBM or KTM or any other strange acronym? You do not need to, alt-tab and copy the folders as mentioned above then alt-tab back to wow. Where you usually write /dance and /spit, now write /console reloadui and TADA, your new mods are active without logging out or shutting down WoW! This does not allow you to call people noobs just because they shut down WoW to install mods, actually, I take that back, call them noobs all you want! :D
May 29th 2007 3:38PM @11. As a healer I enjoy two kinds of fish for buff food. I wont bother to verify if there are any meat food that give +healing or mana/5, but it is fishable for sure.
But of course, being a holy priest makes me like a non-combative grinds rather than killing hard shit for whatever sells at the highest price at the AH now and buying whatever I need. So now if you try hard you can try imagining a holy priest fishing in addition to hunters and alchemists.
Apr 9th 2007 1:51PM I am a "casual raider" and the thing I would like to tweak as a priest is to increase the heal of GHeal.
Some random numbers, yours might vary, but the ratio is the important part:
At 60 I saw tanks with say 9k health, Rank 5 Gheal had a base max of 2200 health.
At 70 I have seen tanks with 15k health and Rang 7 Gheal has a base max of 2800.
So tanks health increased approx 66% and the top healing skill approx 28%. (And I think 9k vs 15k is conservative, I bet you have seen much higher health tanks)
I think this is a valid problem, healing gear is for sure better at 70 than 60, but I assume that gear just allow the players to raid harder stuff.
If Gheal rank 6 and 7 scaled with the amount of Sta introduced in TBC it would allow for (non-overhealing) priests to be a little more mana efficient.
Feb 26th 2007 3:22PM I think PoM made 5man PVE extreamly easy, some fights I can get tank and offtank to eat the 5 heals in 5 seconds. 4k healed, 300 mana, and they get the aggro! I am happy they increased the cooldown. The fun part of healing is to not have instant casts, but having to be aware of what is going on, who will need that heal from 3 seconds on, abort casts if needed...
I would gladly see that they removed PoM and instead scaled PW:s and greater heal to match the new world of 13k health tanks. When I just chain cast GHeals (my crits are only around 6k) on the tank without overhealing there is no game left in it.
The PvP guys could be helped if PW:s was scaled (stronger on self than on others if need be).