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Mage class changes in patch 3.1, so far {WoW}

Feb 6th 2009 2:53AM I guess we wouldn't be panicing over details if vague one paragraph posts weren't marauding WoWInsider today.

Arenas to be reset {WoW}

Jan 25th 2009 5:55AM The new PVP controversy is funny. Shut up and play, when it's your turn to be buffed play buffed when it's your turn to be nerfed play nerfed. In baseball, you can have a record of 94-68 and be good. Sure, you won 94 games and it was sweet. But you still got your ass beat 68 times.

I guess my point is... you will always lose. And you will always win. And it will cycle over and over forever. Welcome to WoW, and other balanced games where you lose as much as you win and win as much as you lose.

Note: I say balanced overall in the grand scheme of things, I agree things are simply 'weird' right now I just don't agree it's unplayable. Play other mmos- some class balancing will make you REALLY sick compared to Blizz's.

Wrath 101: PvP welfare gear part III {WoW}

Dec 19th 2008 5:38AM Beats the old system. The old system was plagued in that once you had say the head, then you had to get over the 2000 hump to get the rest of your gear. But if you could not overcome problems against your team, you'd be stuck. So you could stack honor and points and not be able to buy shit to upgrade yourself. More gear and different ways to obtain it simply means now you can't get 'stuck' at a rating and stacking points you can't buy anything with. Now there should always be a way to upgrade something, somehow. So I think it's a step in the right direction.

Gearing up for Season 5 continued {WoW}

Dec 18th 2008 5:13AM I think pvp is kind of broke. I am a cloth mage caster with the crafted gear and fillers are nicely enchanted/gemmed 70 epics to give me almost 15k health and over 500 resil and over 100 haste, over 1100 dmg, hit capped for pvp, 35 spell pen for pesky locks/pets, and was glyphed/specced for pvp.

Doesn't make any difference, I still get 6k crits from most melee under every circumstance. And don't say kite them. Or spellsteal the blessing of freedom. That 1.5 secs of global cooldown is equal to 6k in dmg so that isn't an option as I die as I spellsteal. As for death's grip, I must pop my frost nova/whatever cd to live. Dks do not have to pop death's grip to live. Thus I'm always forced to use mine first, so when they counter with death's grip, I'm pretty much defenseless.

If my class mechanics are oddly weak right now I'm sure others are having the same problem.

I don't see any kind of Blizz postings even remotely addressing the situation, so I kind of feel like I'm just going plain crazy and that no one believes that I don't think the numbers are right, it's not a QQ really. I don't care about dying. I care that I have a fighting chance before skill and gear are added into the equasion. But I have skill and some gear. So... I just don't understand I guess.

Breakfast Topic: Lake Wintergrasp {WoW}

Dec 10th 2008 8:56AM People who still are afraid to PvP or don't want to put time into getting any resil at all deserve to get their asses handed to them. Those who get resil and can fight deserve more access to more nodes/essences. Again it's PVE vs PVP when most people just don't see that if you do both you get it all.

I never understood people who try to limit their interaction with others in a MMO by hiding on carebear servers. Sorry I just don't see it. The more there is to do, the more you die and the more you kill, the better experiance you will have.

And Horde vs Alliance is a war waged since the 90's. Who buys WoW knowing very well that there are two sides to this conflict and doesn't want to fight?

Is Wrath too easy? {WoW}

Nov 20th 2008 3:34AM QQ

Blood Pact: Tough lock... the SL/SL build {WoW}

Everyone knows about SLSL already and if they don't roll it they hate it. I'd rather see some vs. SLSL strats than someone glorifying a spec everyone already knows pwns.
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