Jan 12th 2007 3:44PM Warlock! They solo very well at the lowest levels, since you get your pet at level 4, you can do all your fighting ranged and have them take aggro for you. In comparison, hunters don't get pets until 10, I always wondered what the reasoning for this was.
Oct 24th 2006 3:08PM I don't see transferring people from PVE->PVP as a big deal. It's not like a PVE 60 is going to be an equal match to someone who's developed skills on a PVP server. Well, unless they did a lot of battlegrounds, in which case the server distinction is pretty moot.
Frankly the main advantage I see in a PVP server is it encourages players that might otherwise solo all the outdoor content to form groups for mutual protection, which IMHO makes the game experience more interesting.
All this talk about "working for level 60 and earning
it on a PVP server" has no bearing on how the transfers affect the game balance. You might as well argue that classes shouldn't be rebalanced or encounters shouldn't be difficulty adjusted, because then someone else will be have an easier time doing an encounter and they wouldn't have "earned it" like you did.
Aug 24th 2006 9:09PM Wow, that's good, won't need to worry about changing my Druid. And doing three things? That's handy, I always thought Druids always specialised...
Wait until you hit 60, and you have to switch up between healing for bosses, feral for trash, and off-tanking. I mean, you don't _have_ to, but the druids I play with do.
You just need a _lot_ of gear...
Aug 5th 2006 2:41PM Best name I've ever seen is a guy in my guild. He has a crab for a pet, and he's a Tauren hunter.
Surff and Turff.
Aug 4th 2006 9:57PM the mage who was carrying our Mallet made a joke that he was probably one of four people on the server who currently had it in possession. Could that be true?
Probably. I know I deleted my mallet for more bank space when I hit 60 ;)
You'd see more of them if they went on the key ring I'm sure.
Jul 28th 2006 6:36PM I believe this is what's known as an "incentive to upgrade".
Jul 13th 2006 7:31PM Vacations are no reason to leave WoW behind. I always take my laptop on snowboarding weekends in mammoth and mooch off somebody's wireless hookup to play. Next week I will be playing from the Bahamas, tho I think I'll have to skip my guild raids because of the time difference :(
Jul 10th 2006 6:44PM I did a PuG ZG on Spirestone about a month ago... I joined because I didn't have anything better to do and I thought it would be amusing. Surprisingly, it went really well! Everyone followed directions to the T, the guys running the raid (3-4 ppl from the Morlocks guild) knew the bosses well and coordinated the group well. We did develop a 'need everything' loot rule, because one of our pickups was a farmer who didn't speak english.
We ended up taking down the first 3 bosses and Mandokir in a fairly normal amount of time with only a few wipes . On the whole, it was a way better experience than I would have expected.
Jun 13th 2006 2:30PM Passing on BOPs is standard in my guild, or for that matter, most PUGs I've been in.
I've never really had an issue with ninjas either, other than the occasional time when someone hits need by mistake. I think master looter is for sure the better answer for guild situations, however for PUGs it would depend on the leader.
A good idea as well would be to discuss your loot wants up front before running the instance... like if you're a druid and you're running UBRS specifically for Eye of Rend for feral gear, it would really suck to have it drop with a PUG only to get in a disagreement with the rogue whether it's "appropriate" or not. If you say up front "If Eye of Rend drops, I plan to roll on it", then you can get the discussion out of the way before spending 1-2 hours getting there only to get in a fight over it. Additionally, you'll have an easier time talking them into it up front, because if they say it's not a druid piece, you'll just go find a group that thinks differently, and now they have to go find some other person to fill your role.