Apr 28th 2010 12:57PM You know, if he really wanted to make a good "Reality Gaming Series" he'd take a page out of them, and he'd really introduce us to them in his websires, allowing us to meet the people from the tanks/melee/ranged and healers, telling us why he picked them, so when he gkicks them or one of them really screws up, when can feel victorious or bad for them when they have a bad day.
I mean...this was Boss fight videos with muttering! Not thrilling.
Apr 26th 2010 1:02PM I'm a bit heartbroken at this change.
My guild is big enough that we have a 25 man raid team plus 3 ten man raid teams, I love my 25 man raid team, and I look forward to the time my 10 man spends doing things. My 25 is the guild's success. The 10 man is my personal success.
I also can't help but look at the little ten man guilds on my server who kind of suck, and think I don't want them having my loot. Putting together a 25 man, week after week, and getting a 25 man guild running is much harder then running a 10 man raiding guild. I've been an officer in both types, so I know.
I feel, all in all, very skeptical about this change. I liked the way the lockouts worked during this expansion. There was nothing broken about it. The people who wanted to raid both were happy. Why are we being punished again?
Apr 23rd 2010 4:12AM Deathwing kinda looks like that villain Syndrome from the Incredibles in his human form. He needs to monologue about monologuing imo.
Apr 15th 2010 4:14PM Or not. "Can I get a summon? Can I get underwater breathing? Can I get a summon? Can I get underwater breathing? Can I get a summon? Can I get underwater breathing?..."
Apr 11th 2010 3:22PM As cute as you think you're being, some people are coming here hitting refresh repeatedly for the latest class changes and updates.
So when the less informed they see this, they're going to think that they're classes are actually ruined, and actually be heartbroken. You're about 10 days late for april fools, and playing jokes while people's tension his high over the whole class changes is NOT the right time to do something like this. It MIGHT have been cute the night before they were announced? Now, well, as much as I kind of went "Wut?" I know that somewhere, I have less informed friends frantically reading this thinking that they're never going to play their mage or warlock again. People trust you guys to bring them information, real information. They trust your editors to guide you in the right direction.
This was not it, sadly. Not cute, not smart.
Apr 6th 2010 2:45PM I've always wanted to play a rogue, but there's something about the way that most of the toons say "But that would be -stealing-" when you misclick while looting that cuases me to to delete them around level 10. "But that would be stealing" should not be part of any rogue's vocabulary thanks.
Mar 29th 2010 3:18PM Shadowfury-Hugely fun spell but not much use in a raid environment. Get it for non-raids and lols.
All and all, these 101 articles have been the best put together, and the most well researched articles you've written since you've been hired. I'm actually really impressed. Big props there.
But I'm going to argue about Shadowfury for a minute though. Because, I picked it up as a "LOL watch this spell." and I've found it hugely useful.
As far as current raiding goes:
Trash: Well I've always liked this spell for trash. It's great for lose adds beating on healers, or it's great for when a non paladin tank is picking up a lot of adds and generating threat on them.
Gunship: Shadowfury reaches far enough to stun the Axethrowers, AND Saurfang on the other ship. Coupled with Seed of corruption on the Axethrowers, it's a great way to increase your damage done during the fight, especially during the downtime between waiting for adds to spawn on your ship.
Deathbringer Saurfang: Shadowfury's area of effect is big enough when placed right to stun all FIVE blood beasts. Add a few well placed boomkins, and if you get more then two marks, you're doing it wrong.
Dreamwalker: Stuns adds. Have I mentioned how it stuns things? Works especially great again with Seed of corruption and groups of suppressors, or Rot worms.
Lich King: Drudge Ghouls got lost on the way to the OT and nomming on the rest of your party? Stun em till your tank nabs em! Val'kyr running off with a member of your raid? You're not a helpless warlock!
If you're in a constant raid team, that's high on replenishment, then it's not the worst one point talent ever. It's actually got a lot of interesting and very viable raid utility, it just requires some thinking outside of the box.
Mar 9th 2010 8:03PM The meta gem made me smile in the "If you applied to my guild, I'd bang my head against my desk" sort of way.