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  • Arikul
  • Member Since Mar 2nd, 2007

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Recent Comments:

Void Reaver exploited, brought down in 53 seconds {WoW}

Nov 1st 2007 3:58PM These are design failures, not exploits. If they ban a rogue for stealthing through a dungeon to loot chests, then they have to ban all skinners for farming the animals in the Black Morass for leather, or all paladins for tanking 10+ equal level mobs, or all locks for fearing. If they don't want rogues doing that then they just need to put mobs by the chests, or have the chest spawn guards or something. The Tempest-Smith needs to have a global cooldown, that's it. These are not exploits. Exploits are when you skip trash mobs by altering/reloading game files and walking through walls, or manually toggling your internet connection while pvping. You can't give a customer (we pay for this service) tools, and then ban them for using those tools, not if you plan on keeping said customers.

Yes, Virginia, there is an honor cap {WoW}

Oct 31st 2007 1:48PM Also, as I understood it, it is the S1 arena "sets" that will be placed on the honor system. I don't know if that includes the weapons... Anyone know more?

Yes, Virginia, there is an honor cap {WoW}

Oct 31st 2007 1:33PM Quick reality check: do the set bonuses for the arena gear count the gear from other seasons? I just started doing the arenas and while our current rank is kinda bad, I like to plan things in advance. If I buy the S1 gear with honor and then fill it in with S2 or S3, will I keep the set bonuses? Noob question, sorry, and thanks in advance.

Is rerolling worth it? {WoW}

Oct 29th 2007 1:56PM I came back to WoW a little over a year ago. Myself (a feral druid) and a couple friends (warrior, lock, and paladin) got to 70 and were in a pretty decently progressing guild, but we had very different schedules and didn't really have time for raiding. Then in January, one of those friends got a new job that allowed for planning more than 2 days ahead of time, and found some people at his new work who were in a guild, and so five of us opted to reroll on their server and make a static group.

Most of my previous WoW experience has been soloing or in groups no bigger than 3, and hardly any instances, so a static 5-man that ran instances twice a week was a new thing for me. A good thing. It allowed most of us to see all of the dungeon content that we skipped in the early levels, and now that we're all 70 and starting to raid, it was definitely worth it (rerolling, that is).

My blood elf paladin has been protection since level 10 (I'm the MT in our 5-mans), and after a miserable attempt at off-tanking in Kara last week (don't have the gear for it yet), I'm trying my hand at healing tonight. But the point of my comment is that rerolling is definitely worth the hassles of money and bag space if you have a solid group of friends to play with and the time to do it. That and it's just sooo much better than PUGs.

New toys for Engineers {WoW}

Oct 26th 2007 5:31PM you know what I want? A [Terror Engine]. An engineering trinket that fears everyone within 3 yards (including the caster) for 3 sec with a 5-10 minute cooldown. To me that's the sort of thing that engineering is for: Guns/ammo (when you can use them) and trinkets that have a modicum of usefulness, plus a hefty helping of personal endangerment. I'm an engineerin IRL, and it's totally the same ;)

Patch 2.3 on the PTR: Engineering flying machine reagents {WoW}

Oct 12th 2007 7:10PM @ Bart,

I hope you're on my server. I'm going to keep selling ore at regular prices, and you can go ahead and buy mine to try and make a profit. Hope your supply will match the demand. Mine will. I'm going to be cruising around in a shiny flying machine (already have most of those mats), with your gold jingling in my pocket. Thanks.

Patch 2.3 and you: Thursday grab-bag {WoW}

Sep 27th 2007 7:01PM Sorting across all pages is genius, and about f_ing time! What about listing the crafting skill needed for recipes as a sortable value in the AH? I hate having to mouse over recipes to see if I can learn it or not. Or maybe there's a way to do this already?

Patch 2.2 on the PTR: New Violet Eye Recipes {WoW}

Sep 26th 2007 10:30PM It's not a new recipe, but I think the ability for the [Lesser Rune of Warding] was changed since the patch. It used to say "prevents 200 damage every 2 minutes for 1 hour" and now it says "has a 25% chance to prevent 200 damage for 1 hour". That's a pretty big change! I don't know, maybe it's an old change and I'm just not paying attention :) Cheers.

The Light and How to Swing It: Pre-epic plate healing gear, part 1 {WoW}

Sep 25th 2007 12:55PM Excellent list! I've been protection since level 10 and now that my friends and I are getting into the end game, it's become pretty obvious how useful a paladin healer can be. I respecced to 21/40/0 to get divine favor and improved holy shield, grabbed some healing gear (including many of the ones you have listed) and with the press of a button (thank you, Outfitter) I can now go from main tank to main healer. There was a short while too when our priest really wanted to try shadow and I actually was both main tank and main healer... which really wasn't terribly effective :) Cheers.

-Sindral of Dunemaul

Summary of druid questions to the devs {WoW}

Aug 24th 2007 4:31PM My old main is a 70 feral druid. I think these are all valid concerns for the individual specs, obviously a healing class would want options for playing solo, and obviously a dps class could benifit from procs/enchantments/etc. But as other commenters have pointed out, druids are a hybrid. The trick to making hybrid classes balance with the dedicated classes is to have them perform their roles in a different way. Resto Druids have HoTs, efficient, but slow. Not to say that they're not useful: In the BGs before TBC I always had the highest healing for both sides. Feral druids also have their ups and downs. Kat druids (they're for fite) have decent damage and crit chance, but are gimped on utility, and bear druids have little mitigation and utility but are huge meat shields. The main difference is that you can switch mid-fight. There were several times in the BGs where switching from tree to bear saved my life, and when I was feral, it's always nice to pop out and throw a couple HoTs on before shifting back and fighting some more. And I think a feral druid and an demonology lock are one of the best combos, lots of utility and almost no down time thanks to HoT+lifetap.

Anyways, I do agree with the amount of mana needed to shapeshift, if Blizz is unwilling to make a class change I think a "reduce mana cost of shapeshifting by X" enchant or jewelcrafting trinket would be nice.