Mar 13th 2008 2:41PM I've played a prot warrior for quite some time myself, and I couldn't agree more with just about everything you've said. Good article.
Jan 24th 2008 6:33PM So stating my opinion is elitist tripe. Nice. I miss the old days I guess...judging from most of the comments here, I can see that I'm definitely in the minority.
For fear of another estrogen laced tirade, I'll just stop here.
Hugs & Kisses,
Jan 24th 2008 12:13PM Bring back the gear curve and the PVE to PVP raiding philosophy. Eliminate most all of these welfare epics from the game. Make it the way it used to be, before TBC. If you raided and were successful, you had the best gear in the game, and you could be distinguished from everyone else in PVE and PVP. The only exception were the top few % with the ranking on PVP. Bring back the days when you were actually considered a "raiding guild" when you started Molten Core 40 man content, not kill Attumen in a 10 man Kara (the Blackrock Spire of TBC). Bring back the days where you actually had to DO SOMETHING to get purple pixels other than lose BG's and arenas. Hell bring back 40 man raids. Make the 25 mans the small ones.
Dec 14th 2007 6:23PM May your blades never dull!
Nov 21st 2007 11:58AM Well, I would not call resilience a "useless" tank stat (less desirable maybe?) because it does lower the amount of defense that you need to have to be uncritable, however, it adds no avoidance therefore defense will always be superior. There's alot of discussion about this at www.tankspot.com One example that I read there shows the Merciless Gladiator's Shield Wall which has 31 resilience. This 31 resilience means that to be uncritable, you have to have a minimum of 471 defense instead of 490 defense(not sure if the math/formula is right for this).
I guess that in theory, resilience could be another way to itemize your gear to compensate for the lack of defense on the ZA/badge gear to reach uncritable.