Nov 26th 2007 2:41PM I vote "Meh" so far. The icons for posters and the ability to rate up or down are not needed (the latter would be if we had a slashdot size crowd but there's not a whole lot of comments for most articles).
Having a report button is always good even with the possibility of abuse.
I do like being able to actually reply to someone though.
Nov 26th 2007 11:20AM @11
One thing I've noticed is that it doesn't matter what you play so long as you know the instance. The last push leveling I did was as Shadow and I spent a good portion of that time doing PUGs (albeit with some regular acquaintances). I'm now 5-man healbot spec and am the one explaining pull orders and boss tactics to guildies.
I'm kinda stupid like that, the whole leveling as prot (neverminding the whole leveling a warrior to tank instead of a pally or bear dr00d). However, it does give me good experience as a tank. I'd prefer instance runs to quest grinding but then I do need to mine a lot so it works out; practice tanking while guildies practice healing/instancing and farm/quest the other times.
The last thing I want to do is find out warrior weaknesses at 70 in the middle of a boss fight or bad pull so I'll poke and prod the pros and cons on my way up.
Nov 20th 2007 2:26PM Oooh! Alkahn just reminded me.
Find abilities that can be used with a stance dance. There's the charge-to-fury/def stance that's always excellent. Before this last patching, I found that Retaliation-to-def to be amazing. And there's the ever popular Berserker ability to whatever to break fears and/or have some fear protection.
Nov 20th 2007 1:58PM @Elwarrior
#2 is perhaps the biggest problem I've seen. You have thunderclap! Use it! (Yes, it works in defensive stance.)
Shouts are another one. Yes, Commanding Shout gives everyone a nice boost of health but the extra attack power Battle Shout means more damage which means more threat which means the healers and DPS have more leeway. ...but that's like teaching groups with a paladin to put Blessing of Salvation on everyone but the tank. They always freak about their epeen numbers being lower.
Oh, and that reminds me. Demoralizing Shout! Use it! @$#%!
Nov 19th 2007 6:37PM Get 'em while they're young. Er, so to speak. You'll have a much better chance raising some fine players than trying to inform a 68 ret pally how to AOE tank or teach a 70 warrior how to multi-mob tank....
I understand that not everyone seeks out the wisdom of the more experienced. Some will remember what you tell them and others won't. People spamming raid warnings in my PUG get booted. First BOP item to get greeded, that's a warning (mostly because I'd rather not sit on my thumb looking for a replacement after that far in). Hunter tags the moon right after it's sheeped? Guess who's tanking it for a couple seconds?
Explaining desirable stats for certain classes and specs, theorycrafting talent builds, class/profession synergy, etc., etc.... I've only got one 70 but that hasn't stopped me from learning all I can on other classes, playing with talent builds and looking comments of abilities (talented and trainable). I've explained to warlocks in my guild what they should be looking for, that thunderclap can be used in defensive stance, how to line of sight pull casters.... As I said before, some will catch on. Others? Not always.... There's only so much you can teach in PUGs before you have an untimely D/C or need a "quick brb" that turns into an afk. Guildies seem to either learn or leave. Taught a warlock that he needed some god damn stam (level 70, barely breaking 5k HP) and spell hit. Last I saw, he was pushing affliction spec and enough spell hit to tag level 76s.
Nov 19th 2007 6:06PM Bah. Daily rep grinds aren't better than the previous rep grinds. Ok, sure, less time and for more gold is nice, but let's face it, you're not exactly becoming better at instances by doing the same thing every day. Yeah, I can do bombing runs in my sleep now that I have an epic flyer but that's just for the easy gold. Wrangling rays is the same deal.
If they had group quests or, even better, class specific quests, that'd be better, anything that encourages group play or expanding a player's knowledge of their class. For priests, maybe mana conservation healing an NPC or kiting an elite using fears and mindflays or whatever.
Current dailies aren't all that great. Kill these things, collect those ones, bomb that, escort him... Am I missing anything? Unfortunately, anything interesting seems like it'd require those "solo dungeon" things to prevent outside help so I dunno.
Nov 16th 2007 7:38PM Well, there's pummel but you don't get that until level 38.
Maybe I'm going about it in entirely the wrong way but I'm spec'd prot and still leveling (much like going Disc/Holy for some 30 odd levels on my priest) so using the "sword and board" is always my first choice.
What you could do is set a macro to swap the two-hander for a main/one hand and shield plus the shield bash into one button.
If you do use rend, use it in the beginning to get the full damage out of it. Thunderclap is always good because it lowers the amount of melee damage you take and is another rage dump option if heroic strikes aren't burning enough.
Nov 16th 2007 5:38PM tldr;
That said, for the love of god, learn to tank early on before trying (or being forced) to. The biggest problem will be multi-mob pulls with limited CC.
Learn what is the biggest threat to you as a tank.
Know what talents can be used with what stances.
Remember that while your rage will go away if you aren't whacking things in the head or being whacked in the head, it will come back. Caster DPS and healers' mana will not.
21-40 is a good time to learn how to tank. Shattered Halls is NOT a good time to learn how to tank.
Nov 16th 2007 11:29AM Priests Vs Warlocks. I hear we got great synergy but... QUIT GETTING OUR SHADOW TALENTS AND ABILITIES NERFED.
Nov 15th 2007 3:49PM DEY BE STEELIN' MAH CREDDIT CAHRD NUMBORZ
Oh, wait, I pay with a credit card.