Mar 24th 2012 2:02PM @manbearchef I'm usually the one saying this EXACT ARGUMENT to the people I know. I realize the game is fairly well polished, but there's nothing original about it. I've played games exactly like it back in the 90's or something on flash websites and I've played ones since then that had even better mechanics.
There are so many good ideas for games on the App Store and everyone insists on playing the same tired old game? I played the demo back when it was new to see why everyone liked it and my only thought while playing it was how anyone older than 3 could stand the sounds in the game. I refused to pay any more money to that company for essentially repackaging an already existing game and adding nothing to it other than a little polish.
Feb 27th 2012 8:25PM "...and so what I've done is I've made shopping a really quick and easy way to get in and out of the store..."
HOW is this easier than?:
1. Pick up item
2. Hand item to cashier
Jan 17th 2012 12:47PM @Mad Dog
Even if it's not region locked... the lag would probably make it close to unplayable. I played on the korean one (from west cost US) and it was fun to try... but I only played for a few weeks so that I could learn that I want to keep playing when the beta comes out. The game is heavily dependant on dodging at the right times to avoid attacks and such (as you probably already know) and any kinda lag over about ~500ms makes it really frustrating to play.
Dec 5th 2011 8:02PM So I played Tera just the other day. The combat is actually quite fun. I agree with his statement that it's not "just another wow" in terms of how it plays because the combat is much more action based than the traditional MMO.
My friends and I always talk about the "big jumps" in MMO development over the year and I'm not going to list them all here because I don't want to get in a giant argument about missing one or overstating one of them. But I will say this.
Action Combat Systems will be the next big thing in MMO combat. You can look at ever WoW, their next class they are introducing? No auto-attack. They've slowly and steadily moved from single target fights to fights with many targets and "area of effect" spells. Hell even things like cleave and swipe used to have limits on how many things they could hit and now, that's all gone. In the most recent patch there's a dungeon where the tank picks up so many monsters that you can't even count them as new ones come in droves and older ones die off.
Action combat is where it's at. It's what you will see in the next generation of MMO's. It used to be very difficult to do with an MMO due to server lag, processing power required on your computer and the server for that matter, but now a days... it's possible.
That all said, TERA has two problems in a NorthAmerican market...
1. It's a very "traditional Korean" MMO, it's grindy, and the goal is to hit max level for the most part. There's no end game to speak of.
2. Because it's a Korean, there are a lot of crazy styles and concepts that come across to the NA market as "strange" or "lost in translation".
It may do well and I hope the best for it. I'll try it for sure when it comes to the US finally. I really liked playing it and have always been a fan of korean MMO's.
One last thing about the combat... I played on the korean servers and while the gameplay was great when I was getting good ping times.. when my ping went through the roof, it was very frustrating since you are supposed to move to avoid getting hit, but you're moving too late. Action Combat is very dependent on having low pings to make them fun.
If you want a game that plays a lot like tera, but more action'y and not open-world... give Dragon Nest a try. It's f2p, which I dislike in general, but it's a good representation of what action combat plays like. It can be addicting, and after you play it for a while... jumping back into WoW or SW:TOR makes you think to yourself... why do I have to target them? That's silly. I should be able to aim at them!
Nov 9th 2011 5:37PM "Unfortunately many of these players do not seem to know the difference between true free-to-play and freemium, velvet-rope models, unlimited trials, or any of the other payment models that are out there. All they know is that anything outside of a subscription is alien, untrustworthy and cheap."
I actually think these people you speak of understand the model quite well and realize that all of them require that you either pay money, or something about the game will not be fun. If that means that your exp is slow, or some sort of slow travel, caps on things... whatever it may be. SOMETHING will be broken... on purpose, to make you want to pay to fix it so the game is fun.
We realize that no matter what the companies want to call it... it's not free.
Oct 11th 2011 1:46PM Another thing I think Bioware needs to do (and this is a trap they've already fallen face first into) is copying something other games do, but then trying to pass it off as new. It comes across to the players as one of two things...
1. You think we're idiots and won't notice...
2. You have never played any other MMO and truly think what you're "designing" is new.
I watched a lot of SW:TOR talks at PAX Prime this year and every time there was a Q&A, people would ask questions similar to "Will you allow people to customize the look of their gear, regardless of what pieces they are actually wearing?" Now clearly this person is asking about systems like Transmogrification (and others like them from other MMO's) but they are being polite and not asking for it by name...
Bioware's response to questions like these were always really generic or if they did have something in place, they never related it to other games.. they would just explain it in detail that was simply annoying and condescending.
If you don't have something better than other games, that's fine. Just don't treat us all like we've never played an MMO or won't recognize that you're blatantly copying other games.
Oct 7th 2011 4:19PM @Tom in VA
As a player that stays away from most "pet classes" in mmo's... I'm not nearly as enthusiastic about it as you are. I have yet to play a game where I'm happy with the AI of my pet. I have no reason to believe this game will be any different.
My worry is that there will be content that I don't get this "option" you talk about where I can "skip" using the pet. One person may not be enough and then I'll be forced to use a pet to play.
My other worry is how this will have an impact on duo play. I play MMO's mainly with my girlfriend, we level together or raid together. Whatever we're doing, it's usually the two of us. Now when I "solo" play and I bring out my pet... does it take exp from me while leveling?
The issue is that if you can "solo" the content with your pet (2 people, 1 getting all the exp)... but if you party with one other person (now neither of you can use a pet, so you're still just 2 people, but splitting the exp) you could effectively be punished if you play duo. I hope they see this coming.
Sep 29th 2011 1:50PM @EuchridEucrow
I completely agree. A Dune MMO would be so great and easy to translate into an MMO, but I don't ever see it happening. They already have a system where people use daggers and shields so you don't have to make some horse$#&t up about someone spamming a heal on you.
Same goes for Stargate IMO. There was that Stargate Worlds MMO that was supposed to come out but has since gone into indefinite "pre-production" lol.
On another note that not quite related, Ragnarok Online 2 was supposed to be released in america like 4 years ago. I don't think it'll ever see the light of day in the US.
Aug 3rd 2011 2:03PM @(Unverified) I completely agree with everything you just said. I'm amongst one of those whom you speak that want to love EVE. I've made characters multiple times. Progressed a little further every time and learned more each time.
But when the day is done... I quit and go to a game that has an end game that's not 99% PVP. I don't like PVP, I don't want to be forced to play it, but their game is laid out in a way that (if you were to relate it to a more typical MMO) you're forced to be flagged for pvp after level 20 and remain flagged for the rest of the game.
There isn't much work that needs to be done to make that game amazing for more than their most dedicated of fan bases. As you said, they've got their "leveling queue" to where you can plan out growth for a day, why isn't this extended to a week? Why is it still time based? What's the point other than severely limiting new players?
Like you, I'm sorry people that play the game dislike change so much, but I think CCP is really missing the point with their cash shop and "micro" transactions... the real money could be made simply by making the game more user friendly and approachable to someone who doesn't have a friend who's been playing for years.
Jul 11th 2011 3:14PM Does Poe's Law apply to this? I think it does. I don't see how you can make fun of a movie that's already so easy to make fun of...