Jun 15th 2009 12:09PM Can't judge it fairly - you could give me near anything with that song, and I'd call it awesome.
In short, gnomes - meh, Royksopp - the bestestest.
Jun 1st 2009 3:29AM People, I don't understand you. With me, the list is completely the other way around.
Easiest - tanking (prot pala). There really is no stress involved. You go in there, slap around the threat building abilities, press a cooldown if things get rough. Most of the time you are supposed to sit there and just eat the boss abilities. If you drop, whine at the healers.
Next up, healing (resto shaman). FInd a nice, cozy spot with most people in range and just click on the bar that drops. Sometimes lots of bars drop very fast, then you press a cooldown. Sometimes your mana goes down, you pot or press a cooldown. There are big scary boss abilities to move out of, but they usually happen nearer the boss than you are. Only fear is going OOM, and if that happens, curse DPSers and their goddamn slacking.
Then, melee dps (ret pala, enh shaman). You are there to make the boss drop. And on top of that, personal ego drives you to press as hard as you can, and outplay those other dpsers, and top the recou-OH SHI, LIGHTNING NOVA, RUN! Ah, great, tank is taking it easy tonight, I'm riding 103% threat already. Go jump around while he gains some hate. And to think he's complaining about crap dps after the fight! Oh, and some heals would be appreciated. Yes, I know I am not the tank, but the goddamn whirlwind won't ignore me just because I don't have a shield.
Melee dps, for me, is by far the most stressful/hardest role there is. It is the only one with a real competitive aspect (healing meters are retarded, as long as people don't die, you are doing just wonderful) to keep you on your toes, and whenever there is environmental damage in the encounter (show me one without it lately :/ ), you can bet your ass you are going to be running around arms flailing to avoid instant death.
To be fair, I have not played ranged dps at any level high enough to matter. Maybe that's where the promised land of 'ez mode' lies.
May 24th 2009 9:18AM There are guilds, and then there are guilds. If there is no strong purpose to the guild, it will fall apart at the slightest discontent. Others will go on regardless. My guild, for example, has suffered two splits, even more leadership changes. Still going strong, still numbered in hundreds, still raiding.
May 24th 2009 9:08AM If blizzard decides to incorporate an addon functionality in the game, it is for the better. They are not 'ripping off addon authors', they are doing them honor - acknowledging that their ideas are good and liked by the players.
To the actual players, however, they are essentialy just easing the update process - their things, with rare exceptions, are always up to date and working as expected. Moreover, not all people are willing, or even know how to install addons now can now see their threat (and report it to other players!) and swap their gear around easily.
In the end, it is for the better for everyone.
May 20th 2009 10:23AM Yeah. I had to respec to holy once on my paladin - it was the last day you could get 'Champion of the Naaru' title, and we were one healer short for magtheridon. It was horrible.
Apr 11th 2009 2:53AM Palain loot!
Okay, not really, but my pally was quite happy to snag this one to replace the HoL axe. And it looks absolutely badass.
Jan 31st 2009 5:04AM This one always, ALWAYS drops when I'm running with a tank in need of it. NEVER when I could grab it for my offspec kit. /rage
Nov 30th 2008 6:21AM My original goal was to get 'the Argent Champion' title as fast as possible.
Stupid stupid ebon blade and their superior reputation revards *grumble*.
Nov 24th 2008 6:27PM Actually, the coding would be quite simple to solve this one - add 'tapping' mechanism to nodes. You can always get at least 0.1 sec of gathering in before attack breaks it - let that give the 'ownership' of that node to you for limited time, say, one or two minutes. Run up, click it, fight off the mobs, gather your lewtz. You die in the process, someone else can take it.
Nov 20th 2008 9:54AM My main paladin is working day and night, leveling both mining and engineering with that sweet sweet ride in mind. Does slow down the leveling a bit, because once a yellow dot is on your minimap, that's where you're heading, not the next quest objective, and now and then you've got to go on mining/scavenging trips to storm peaks/geyser fields.
The alt shaman won't be questing in northrend before she's up to speed with mining skill. I'll log in for a instance run with my guildies that my main isn't interested in, not to let rested exp cap out, but no walking around without being able to get that node.
As for the obligatory death knight, well, he's resting now. DK questline was fun and all, but the dude is waiting for my pally and shaman to reach 80. Then I'll think about professions.