Apr 6th 2010 5:19PM What of old encounters that require a lot of dispels? For example, how will Chromaggus be possible when "dispels count" (which I assume means cost a lot more mana)?
Feb 17th 2010 11:21PM If not for this wipe, it would have been the world first Patchwerk (40) kill, ouch.
Oct 3rd 2009 9:44PM Those guilds are on Mal'Ganis (US)
Having characters on that server, I'd say it's probably the highest population based on some of the outrageous queue times. It was large to begin with, and guilds like Pro Baddies (Unforgiven from Magtheridon-US) and Ret (Retribution from Arthas-US) transferred during the Naxx period to make it even larger.
Aug 8th 2009 11:44PM Brewkz and Tugget recently transferred to Korgath from Mal'ganis. There's a 100% chance they'll be at #1 in the battle group in their 2v2, 3v3, and 5v5 in a few weeks, 100%. Definitely get an interview with them if possible, by far the best pvpers worldwide since day one, they just can't participate in paid tourneys because they're Canadian.
May 11th 2009 2:29PM Right on AyaJulia. Tons of scrub guilds could walk into Naxx and clear the spider wing, pick up a few splinters, but never had a hope of downing 4H, let alone C'Thun or KT. Time will tell how successful these same types of groups are in Ulduar. Why worry about the mace when the chance of this group actually crafting it are practically zero; limit the drama to the relevant issues.
May 8th 2009 4:33PM Is there an add-on or an online map of all the sub-zones within a primary zone? I like to take my alts on a trip around Northrend at 77, and I want to make sure I hit all those little areas that give experience points.
May 5th 2009 6:33PM Good call. I think examined in an "all else equal" fashion, there isn't a reason to bring rogues. If you have 2 players, a rogue and a (shaman, paladin, death knight), and they do the same dps, why would you bring the rogue, when the other classes buff the rest of the group in some way? This surely keeps a handful of Blizzard designers up at night, trying to find a solution to this new problem.
Apr 24th 2009 10:18PM @ Klink-o
Exactly. I'm surprised you were the only one mentioning it; this looks like the Paladin version. I don't think most players even remember Atiesh anymore, so they've clearly glossed over this rather obvious possibility.
Apr 9th 2009 3:13PM I think this is abusive and possibly criminal treatment from the game developers. This seems to be aimed at players with addictive personality disorders and OCD type disorders who will surely feel compelled to complete this to their own personal loss. They could add any achievement (grind 900,000 mobs, jump a million times, log 730 days /played) and a handful of troubled people will make it their misguided goal to "achieve". Blizzard keeps their money, but for some this isn't a reward, it's a sick joke of a carrot from the devs for demented players, hence "The Insane".