Mar 6th 2012 12:39PM You can't just stack Mastery or Haste without knowing how which benefits your play style.
I personally only ever cast Shield every 12 secs for Rapture (assuming no emergencies) so a Mastery heavy build would be a waste for me. If you're Mastery heavy now and switch to Haste but don't change how you heal, you may even do less healing than before.
I stack Haste > Crit > Mastery and reforge away all spirit, and the result is ridiculous burst healing thanks to atonement/archangel stacks and Prayer of Healing.
Feb 29th 2012 9:51AM Well goddamn!
What about the pre-order bonuses? Weren't they exclusive to GAME?
Aug 19th 2011 10:23AM I never asked for these items
Jul 4th 2011 7:28PM Granted we're still only doing normal modes, but I'm not having mana issues at all yet and already wear several non-spirit items.
I'm also a Disc priest so maybe this is more of an issue for Holy priests.
As long as I'm increasing my Int pool, I'm happy. More int scales up the mp5 of the spirit we're wearing and throughput stats are always welcome.
Once we get to heroic modes we'll see if reforging some secondary stats to spirit will be needed.
Jul 3rd 2011 11:54AM @Acosta02
There is a glitch with the move.
"This can only occur in Double and Triple Battles. If one of your pokémon uses Sky Drop first, and then the other uses Gravity while the other pokémon are in the semi-invulnerable stage, Gravity will stop Sky Drop and take the targed and the user of Sky Drop down, but the target can't move until the Sky Drop user faints or switches out."
Jun 6th 2011 9:14PM The thing about Atonement not being as useful now is that the bonus damage (and thus healing) is only applied once a dragon actually dies, rather than when it's released.
This means that by the time Atonement healing becomes overpowered, you've already killed 2-3 dragons and the damage going out is much lighter than it was. Basically, the hard part of the fight is the first minute or so of the encounter when atonement is of no use.
It's still great to smooth the fight out after you've survived the hard part of the encounter making it pretty much a guaranteed kill (assuming no one misses interrupts or tank swaps) but it's no longer essential.
May 23rd 2011 9:41PM Yes, standing 6 feet away from a 5 inch screen seems like a great idea.
Mar 12th 2011 6:25AM @aMac
Ugh, note to self. Never use the less-than symbol. Anyway.
$3 is nothing but sub $1 is even less of nothing, and would spur a lot more impulse purchases.
Of course, the other part of the problem is visibility. The reason Angry Birds and cut the rope sell so much is because they are always visible on the app store in the top selling/rated section. It's a snowball effect which is probably the reason they can sell the game so cheap.
To be honest, the screenshots for the game on the app store are boring to say the least. They offer NOTHING of how the game plays, and there's no lite/demo of the game to try to get people hooked first.
Having an amazing game is nothing if people don't know it exists.
Mar 12th 2011 6:19AM @KillTheApex
Exactly. The key to success in the iOS market (outside of having an amazing product) is offering a Lite version and a $0.99 price point for the main game.
$3 IS nothing, but
Jan 20th 2011 9:42AM If you can't enjoy Ocarina of Time because it looks "dated", you should probably stop playing videogames.