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  • Michael
  • Member Since Feb 18th, 2006

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The Light and How to Swing It: Everything tankadins need to know about patch 4.2 {WoW}

Jun 17th 2011 9:43AM The amount of avoidance you get from both parry and dodge diminish according to a preset curve, so the marginal value of a single point in either decreases. The numbers work out such that at around 10% parry/dodge, an additional point of mastery (not subject to diminishing returns) provides more damage reduction than an additional point of parry/dodge.

Parry is not better than dodge (at least not for Paladins), but you have a higher base dodge chance and you get more from raid buffs in 4.1, so if you're really looking to maximize mitigation you should have around 1% more parry than dodge. This may no longer be true with the buff to strength parry and the removal of agility dodge in 4.2.

Math here:

Nonsurprise: WoW was most played PC game of Q3 {WoW}

Dec 27th 2007 9:43PM Actually CS is WAY more popular than CS:S . . . apparently some of the changes didn't go over very well with the population.

Also, Steam stats agree:

CS is played three times more than CS:S

Enter to win a $5k Dell WoW Edition notebook {WoW}

Dec 17th 2007 7:01AM Alliance!

Enter to win a $5k Dell WoW Edition notebook {WoW}

Dec 16th 2007 11:39PM Alliance!