|Engadget HD||2 Comments|
|Engadget Mobile||5 Comments|
Jun 17th 2011 9:43AM The amount of avoidance you get from both parry and dodge diminish according to a preset curve, so the marginal value of a single point in either decreases. The numbers work out such that at around 10% parry/dodge, an additional point of mastery (not subject to diminishing returns) provides more damage reduction than an additional point of parry/dodge.
Parry is not better than dodge (at least not for Paladins), but you have a higher base dodge chance and you get more from raid buffs in 4.1, so if you're really looking to maximize mitigation you should have around 1% more parry than dodge. This may no longer be true with the buff to strength parry and the removal of agility dodge in 4.2.
Math here: http://maintankadin.failsafedesign.com/forum/viewtopic.php?p=635166#p635166
Feb 23rd 2009 6:00PM Do want.
Aug 28th 2008 6:19PM 100% baby!
Dec 27th 2007 9:43PM Actually CS is WAY more popular than CS:S . . . apparently some of the changes didn't go over very well with the population.
Also, Steam stats agree: http://steampowered.com/v/index.php?area=stats&cc=US
CS is played three times more than CS:S