Apr 27th 2007 2:20PM Mental Note: make sure to grind-up my 2-handed Axe skill....
Apr 4th 2007 3:11PM It's also great for leveling/power-gearing newbies or alts. Just set the loot for free-for-all, let the 70's do the work, and the newbies hang back and loot all the corpses.
Apr 3rd 2007 7:00PM The dollar cost is NOTHING compared to the time-invested.
I'm only level 48 or so, but I've played for upwards of 9 days. 9 24-hour periods, 216 hours of play. My mind boggles over what I could have done instead of getting just ONE more point in blacksmithing, or that extra 1000xp that I really seemed to need.
Mar 28th 2007 2:17PM The only thing is that 95% of a 'toon's body is covered by armor, so this might have limited use.
That said, this will be great for the naked-night-elf dancers!
Mar 27th 2007 12:03PM Keep in mind, if respecing is easier, the players who show-up in the battlegrounds will ALL have PvP-optimized specs, so the players who made a purpose-build PvP character will suddenly not be as uber, and much the perceived advantage of easy-respecs will be gone.
Mar 27th 2007 11:22AM How about we allow instant re-specs for free even when in combat?
You thought you were fighting a Fury Warrior, but now I'm prot-speced and you can't kill me HA!
I like the ability to change my spec up every now and then. For Grom's sake, it's not like its impossible to farm when you're not in your optimal DPS-spec, nor is it really required for everyone to farm. Get yourself a couple of different gear-sets and figure-out a good hybrid spec for your hybrid class.
I'd like the respec price-cap to be RAISED, or even eliminated. I.e. eventually it will cost 1000+ gold for each respec. I want specs to mean something, otherwise we'll all be the exact same character.
Mar 20th 2007 4:28PM I already have a little black notebook with my WoW notes in it. As I kill-time at work browsing WoW sites, I write down quest hints, next recipies to make, stuff to look for on the AH, etc.
So, for me, a well-designed adventure-log would be a fine idea.
Mar 19th 2007 9:58AM It's not a community, its a nation.
Once you get past around 150 or so people,
(http://en.wikipedia.org/wiki/Dunbar%27s_number) you can't really form close social bonds. We're linked and all, and if I meet someone IRL that plays WoW, there's a "specail bond" that forms more quickly than with non-WoW players.
WoW Insider readers are a community of sorts, your guild is a community, (or at least it should be....), the top raiding guilds on each server can form a community, etc. But all of WoW is WAAYYYY too big to form a community.