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Recent Comments:

Raid Rx: Frustrations of 2-healing a 10-player raid {WoW}

Feb 26th 2010 8:01AM We always start new content with 3 healers to make up for the "lack" of dps and tank gear at the start. Also helps keeps the fight going for learning. Less early wipes and more seeing all the phases.

Then once we have a few runs under are belt and we all know the tactics we drop to 2 healers apart from some bosses where movement would mean that some of the player would be out of ranges of the healers.

So far in ICC we use these set up
First wing all healed by a Disc priest (me) and a Resto shammy

Plague Works Rotface and Festergut 2 healed by the same

The Proffesor 3 healed, to allow for when a heal gets rooted by the Green ooze and tank has moved oor.

Blood prince 3 healed, to allow for the amount of movement just in case of a knockback

Blood queen - 2 healed

VDW - 3 healed 1 on raid 2 on the boss

Sindragosa - 2 healed but does require perfect plays from the group

LK - Still learning that fight so 3 healed atm

Enter to win a Spectral Tiger Mount from WoW Insider! {WoW}

Jul 26th 2007 7:51AM Worth a try to be a ghost rider

Wanted: Dead or Alive {WoW}

Jun 12th 2007 1:36PM First done by the PvP guild (h) "zylos hand" on frostwhisper EU server... even made the wow-europe.com front page.

Breakfast Topic: How did you name your guild? {WoW}

Jun 9th 2007 11:12AM Broken Fang" after on of the first items looted by the guild leaders, when they started the guild.

More "leaked" 2.1.0 patch notes {WoW}

Mar 19th 2007 5:16PM ""Clever Traps" now also increases the damage of "Snake Trap" by 15/30% against flying targets."

Snakes on a plane reference anyone!!!