Dec 24th 2010 12:32AM The ability to have both an offensive and a defensive target at once. Only thing about WAR that I miss.
Jun 11th 2010 12:50PM I'll be honest, not a huge fan. Mostly because I just deliberately moved to what is widely considered to be the best BG in the US, heck Horde actually loses almost half the time and queues are under 10 minutes, and now I expect it'll be largely be boring Horde faceroll outside of the rated battlegrounds just like it was on my last two battlegroups.
Same with LFD; groups on just my battlegroup are *great* and I never see queues on my tank. Now the talent pool will be diluted.
May 26th 2010 1:48PM Wait until you chain run Gnomer 10x in the late 20's. You'll be pining for Stockades. Place is absurdly easy XP.
Jul 31st 2009 11:20AM I was just answering the guy's question. NCSoft is going after a western audience so they got rid of most but not all of the grind from L2 and added some other modern MMO conveniences.
I will agree with you that the combat and classes are as generic fantasy diku as it gets and the early areas are small and linear and don't use the flight in more than a gimmicky fashion. Play the game if you want to see how the PVP endgame works out. Or if you're not bored to tears of fantasy diku but want a new coat of paint (with better polish than any recent MMO contender) on your repetitive leveling game for a couple months. But I imagine that second group is going to be pretty small around these parts.
If you want something radically innovative this is not the game for you. I'm interested in how the PVP endgame works out after WAR failed to deliver, so I will be playing. However, if I weren't I would absolutely be skipping this one.
Jul 30th 2009 11:44PM It's a lot closer to WoW than the insanity of L2, but there is some grinding at higher levels. Right now in the 1.0 patch, 1-20 is totally covered by quests and about as fast as WoW, but from 40-50 figure 20 hours/level with 1/3 quest and 2/3 grind.
They're adding several hundred quests in the new patch we'll launch with (1.5), buffing quest xp, adding rest xp, adding pvp xp, and they may be nerfing the xp curve some too, so it's not clear exactly how much grinding there's gonna be when the game launches here.
Jul 30th 2009 8:07PM Forget the graphics and the flying, Aion is worth playing if you want to check out the open world PVP endgame, which may or may not work out in the west but seems to be going very well in Korea. Or, I guess, if you want fantasy diku gameplay that's competitive with WoW in polish but is not WoW just so you can do something different for a little while.
However if the above features don't get you excited, WoW has a much deeper PVE endgame and way way more content for altaholics.
May 13th 2009 12:51PM My DK is at 68 now. Last night about 70-80% of people leveling in Nagrand with me were DKs, and level 80 on my server already looks as bad as that chart. I'm definitely concerned I won't be able to find an endgame spot.
Why? It's a ton of factors.
DK's are hybrids, which you can see in the chart are starting to be considerably more popular than pure dps classes now that dual spec is out. From everything I can tell (was not subbed at the time) DK's were demonstrably OP'd in all of their roles (tank, dps, pvp) for a majority of 3.1. They're still average to above average in all of those roles.
DK's start at level 55; Blizzard should have started them at 1 with an exp buff (based on remembering past adventuring or w/e) but that horse is out of the barn. They start with a massive gear advantage such that I'm finding that at bare minimum I'm 30-40% ahead of same level rogues/hunters on the meters in instance groups (never even seen a mage/lock leveling).
They have 0 downtime leveling. I can count on one hand the number of times I have had to stop and eat, and always because I fell or made multiple massive screw ups. They have no mana, and unlike rogue/warrior they gain health on single or even double pulls. I think I may have just dropped below break even on triple pulls at level 68.
Duo elites are a joke, and I've killed every trio elite I've run into too (albeit blowing most of my CDs to do so). They have no apparent counter class in PVE. The most I can say is that warriors take me an extra swing or two to kill. I don't care if melees get on me like casters, I don't care if casters are mixed with melees because I just death grip them (this usually meant careful sapping then eating after a couple fights as a rogue). I can switch targets to kill things like totems or imps without losing cps. I can heal >50% of my health before even turning to pots, unlike a warrior (ds+rune tap+sacrifice ghoul). I have a temp pet as a basic skill rather than deep in a talent tree. I have viable aoe dps. I have multiple ways to shut down casters. Where are the trade offs every other class has to make?
Honestly the class is too flexible to have the damage and mitigation it does. Like I said too late to nerf leveling or even the starter gear set, which would have been a good idea. They certainly need an indirect nerf in the next expansion like warlocks got in WOTLK in the sense of having no core skills added while the other classes pick up one or two. Blizzard also needs to nerf vanilla leveling. Beyond that I'm not sure what can be done.
Mar 26th 2007 4:01PM I've also been in LOTRO beta for about a month, and I like the game pretty well. The game is not anything radically new but has lots of little evolutionary innovations over WoW. With the current massive burnout that seems to be going on in TBC, plus all the people who got sick of the endgame and canceled last year, I think LOTRO is well positioned to pick up several hundred thousand former WoW subscribers though I expect inertia to keep WoW well in the lead.
Combat felt horribly unresponsive when I started beta during the stress test but has gotten markedly better over the last month. Lag was also an issue and really fixed up well over the last two major patches. I still get lag spikes once or twice a night but nothing major especially given the crowded servers and how awful WoW was off the bat. PVP is intriguing, could be the best thing since DAOC in the opinion of my more PVP-focused friends, but it's hard to judge until there are enough PC's for real balance. Classes are an interesting remix. Quests are a lot better written (though maybe 1/10 have poor directions as an above poster commented, turbine is still hammering those out and is asking for feedback every few quests I complete).
I'm not completely sold on the game holding my interest for 2+ years over everything else but it'll sure be a lot more fun than grinding another 6 months of WoW. Then I'll see how the game is developing and how AOC and WAR look on release.