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  • chris.babin
  • Member Since Mar 27th, 2007

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WoW14 Comments
Massively6 Comments

Recent Comments:

Leaderboard: Spider vs. pig {Massively}

Mar 26th 2012 4:20PM Spiderpig... spiderpig...

The Daily Grind: What do you like to see on MMO websites? {Massively}

Feb 1st 2012 10:07AM @(Unverified) Also the EVEGate site is cool in that I can check and send ingame mail and whatnot without logging into the game.

Lastly, how the heck do I Verify? I can't find a link or anything.

The Daily Grind: What do you like to see on MMO websites? {Massively}

Feb 1st 2012 9:39AM EVE Online's page has RSS feeds for a whole bunch of the different sections. I'm subscribed to the Main News Feed, as well as the DevBlog feed.

What I would love to see on more MMO sites is actual GAMEPLAY footage. I want to know how the game plays and see if it's something I'm even interested in before I go downloading 10GBs of data to find a game that doesn't interest me at all.

Free for All: Looking for experiences, not challenges {Massively}

Jan 26th 2012 8:47AM I can completely relate to this. My first MMO was Asheron's call over a decade ago. The world was HUGE. But there was no direction, so pretty much anything a new player ever got from other players was, "go to these coordinates for this dungeon, and grind until level 15, then go this dungeon and grind until 30, etc." I never felt completely connected to the world because I spent so much time doing anything but exploring it, and instead following the advice of people who already knew what was going on. I really wish I'd taken the time to just walk around more. I haven't played an MMO since that felt so open.

Then I played WoW for a billion years. While every inch of space was jam packed with neato stuff, it never felt as epic because you really couldn't get off the beaten path.

Free for All: Which came first, the grind or the grinding? {Massively}

Jun 1st 2011 3:35PM Grinding is as old as time (or video game RPGs). The first time I remember grinding was in the original Final Fantasy. It was the only way to make your characters powerful enough to fight the bosses. Later games streamlined that process to match the flow of the game's narrative. Grinding was just a carry over from those games into MMOs. In order to advance, you had to level. In order to level you needed experience. In order to get experience, you needed to kill things. MMOs didn't have the linear progression provided by a story to hide the grind. Some of the most innovative things to come along from games like WoW were systems (like quests) that did a good job of providing momentum, and streamlining things all over again. But it's always been there, and always will be as long as games require levels and encourage non-linear play.

First Impressions: Spiral Knights {Massively}

Mar 26th 2011 10:42PM Per the comment about the crystals. You can only carry one to the elevator on each level, where they then fall into your inventory, the idea being to carry the biggest one possible back with you. Once back in town, you dump them in the "under construction" dungeons, and the colors affect what type of floors appear in that dungeon when it completes. It's a neat system that actually gives the players a little bit of control over where they will be grinding next. I've only played for a day or two, but this is what I've gleaned from my short time playing so far.

Contemporary raiding and real-life obligations {WoW}

May 9th 2009 7:56PM I have the same kind of issue. I travel for work. I never know if next Tuesday I will be: in a car on an eight hour drive home, on an airplane flying to my next install, on the opposite side of town, working late to finish something up, sitting in a hotel room with horrendous "high-speed internet," or actually sitting in my office at home, ready to raid. It's frustrating, but I can't quit my job to serve WoW. As such, I content myself to run dailies and level alts. I would love to see raid content, but I end up just sitting on the sidelines watching everybody else have fun. I would up and quit the game if it weren't so addictive and most of my friends are in my guild. And I'm just not interested enough to deal with PUGs.

Ghostcrawler suggests we play other games {WoW}

Feb 27th 2009 1:56PM "Umm blizz also makes Starcraft 1&2, warcraft 1-3, Diablo 1-3 and others to. "

This is all just leading up to the marketing campaign for StarCraft 2 and Diablo 3 is what I'm thinking. "Go play other games..." Blizzard has some more you need to buy, in fact, we have one you can buy THREE times. :P

Breakfast Topic: The tanking shortage {WoW}

Dec 3rd 2008 9:20AM Funny thing I've noticed. I respecced Prot Warrior after having spent all of TBC as Fury. With the new Prot goodies, I can solo and tank beautifully all with the same spec. I may not kill the mobs as fast as a Fury warrior and I still am totally confused how to use Prot in PVP, but the lack of a need to respec everytime I do something is a godsend.

That being said, I've seen a huge drop in the number of warriors just hanging around.

Gamers on the Street: The XP experience {WoW}

Jan 24th 2008 4:45PM I've played since Beta. I started a new warrior on a different server a few weeks ago. He's already 55 and I'm a pretty casual player these days. I agree with #1. Leveling in WoW is now like leveling in a classic console RPG. You are in an area just long enough to quest the area and then you're onto the next zone. You don't feel like your grinding that area into the ground. And on the money issue, I think the problem is professions. None of the standard classic professions (blacksmithing, leatherworking, tailoring) can keep up and our blatant money sinks. It takes more grinding work to level these up than it takes to just farm ore and skins, sell on the auction house, and buy new equipment at the auction house. Every new character I make now is a Miner/Skinner and my warrior had over 200G by the time I hit 40. At 55 I only have 350G but that is way closer to 900G then the first level 60 character I made way back when going the blacksmith route. And the monetary gains only increase exponentially the higher level you get.