Apr 14th 2009 10:16AM Full ACK...FINALLY someone who truly understands this matter and doesn't just think as far as his own little horizont goes.
Nov 18th 2008 6:30PM Actually this really isn't counterstrike.
WoW at its guts is a fairly simple program, and it is heavily database- and script-driven. The server is basically a giant abstract world simulator, but it doesn't simulate the world you see (graphics are entirely clientside, as is collision detection) but the actions like spellcasts (blizzards main action abstraction, almost anything you can do is a spell). Scripts control what npcs do, the spell simulator simulates the actions parameterized in spells, and some location engine takes care that your client knows who is in your direct vicinity so you can see their actions. That's pretty much all you need, but it's of course a heck of a lot of work to get this running stable for thousands of players...
Nov 13th 2008 1:19PM Oh yeah, the "technology" to change some values in their character database truly must take ages to develop...
And of course the price tag isn't there because Blizzard wants to enjoy another high-margin money source (just like character transfers), but only for the good of the players. And of course there aren't any other possibilities to limit the use of such a feature besides making it expensive in terms of real-world money (like make it cost ingame-money instead, no, that is entirely impossible for some weird technical reason).
Do they truly expect me to believe all that (or, to be fair,even just the parts they've actually said, not the "conclusions" i've jumped to)???
Nov 13th 2008 7:53AM I win!
Nov 10th 2008 8:02AM yeah
Nov 8th 2008 7:38AM I got it!
Nov 7th 2008 8:37AM in4tehwin
Nov 6th 2008 5:59PM I got it!
Nov 6th 2008 2:30PM That is MY mount you're sitting on!
Sep 6th 2008 8:17PM Heh, funny to see that a self-triggering spell is actually able to crash the servers (take a look at wowhead's spell effects for this, the third effect triggers the spell itself again, which of course triggers the spell again, and again and again...until the server runs out of resources). Some content designer definitely has learned something about recursion from this error :o)