Mar 2nd 2008 9:17PM T is by default bound to start attack. You can bind it to a macro that is:
To ensure that it's always to start attacking, and not to stop attacking. When you want to stop attacking, hit Escape.
Mar 29th 2007 9:52AM I'm Marolla's guild, the second quote of the bunch. I'd like to stress that the guild as a whole does not feel this way. Marolla speaks for himself.
As a guild, our official stance is that we love trash. We want more trash. In fact, Bedsheets has detailed beautifully what we want from Blizzard in future content patches.
We want trash while we are fighting bosses. We want trash on shorter respawn timers. We should have to fight trash as soon as we zone in. No buffing time. No time to group up.
We should have to fight trash when entering Shattrath, Ironforge, etc. We should have to fight several trash packs to get to the bank.
Opening the bank should require a trash pack.
Trading something with someone should spawn trash. Going to the mailbox: trash.
Crafting an item: Trash.
Gathering a resource: Trash. In fact, it should spawn several trash packs that all chain local mobs.
Logging onto the game should require you to fight trash to make sure you are worthy.
PvP should include trash. So should Arenas.
Moving from one location to another should spawn trash mobs.
Casting a spell should spawn trash.
We feel these changes would enhance the game of World of Warcraft, and provide hours and hours of pure enjoyment.
P.S. When we feel it's ready, we will post our suggestions regarding trash as it applies to hardcore players.