Apr 12th 2011 3:22PM Wow, it took Apple a few years to embrace Max Rudberg's original Milk -theme for OS X. :)
May 23rd 2008 3:13AM Living on an edge of a network might be a bad bad thing. I live in Finland where 3G is almost everywhere (compared to States anyway). Well I used to live in a place where GPRS and 3G "met". Not good. On 3G my cellphone was constantly changing from GPRS to 3G and never actually settled. I had to keep the phone on GPRS as then it would, like, work.
May 12th 2008 1:40PM Oh yes, that might be cooler than it looks. Think "fingerboarding" or something like that. Flipping your miniature skateboard with a pen. That strikes me as fun if the top screen keeps up with the pace nicely. The possibilities for fine combos certainly is there.. :) And the control scheme differentiates this from the superhero-skateboarders of Tony Hawk Pro Skater..
Apr 17th 2008 2:04AM Wow, Syberia. Perhaps the most beautiful adventure on any platform ever. In my books the second best adventure game after Gabriel Knight 3.
Written by Benoît Sokal. I cannot praise this title enough. If you missed it on PC it's a *must* on DS. If the interface isn't good, it doesn't matter, because of the characters and setting. It's almost an absurd trip, but it's well worth taking.
So I liked it. :)
Mar 23rd 2008 9:00AM Hmm, my take on custom UI's is quite a simple one. I don't want to make a completely different UI for different characters, plus I have to manage also my wife's UI's so the less a job it is to keep them good the better. I also try to make a fit for all UI, thinking of ever aspect so a complete newbie could take my character and learn to play with it. I keep the original UI always as it is and add a thing or two. Fubar is quite nice as it has plugins that do not mess with the original UI and it's easy to comprehend and use. Quartz is a very good and informative casting bar replacement, making the "sights" nicer. The most important addon for me must be Elkano's Buffbars. I have a Paladin as my main and my wife plays a priest, a mage and a warlock, so that helps us both a lot. And again the idea is to give information, not to mess things up. Auctioneer is of course good and ScrollingCombatText enhances the information during battle. Character specific addons I have two: Necrosis for 'lock and Hadar's holyhope for my Pala.
Keep it simple, keep it usable, keep it generic. That's my advice on how to get easy to manage and still a pretty UI. I tried bagnon, but noticed I like to keep my loot organized "manually". It would be nice to name bags, though. I play 50% clicking and 50% hotkeying so Blizzards buttons is more than enough, and they are generally in good places to use.
There's nothing I hate more than a visually broken UI which happens too often when a custom UI is completely made from ground up. And it's a horrible job to do it all again when Wow's been patched.
Apr 3rd 2007 10:39AM The last sentence on the original article is classic! :D
"if Blizzard has proven anything to us in the past two plus years, it's that if you have the population larger than that Switzerland paying you $15 a month, anything can be accomplished and done right."
All I can say. that we'll see a lot of big thing coming to wow in the future. That's a fact.
Apr 3rd 2007 10:32AM Pro-gaming. Hmm, makes me wonder.. There's a truth what BaboonNL said, but I think that's not the whole issue. Wow is very finely balanced and perhaps the only contester for a pro-gaming MMORPG. But this competition-stuff demands a more skill-based view. Teamwork is one where wow really shines, in the end, and that what makes the case. Perhaps the actions of a one character versus another can be optimized so that the perfect player would ultimately be a bot programmed to make decisions upon what happens around it. But good teamwork cannot be optimized that way. The unit the pro-gaming world sees is a team, not a single player.
Haha, let's see when Blizz will be "forced" to do patches onto wow because of the pro-scene.. :)
..just my 2 cents