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  • Alch
  • Member Since Apr 3rd, 2007

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Recent Comments:

The dying Hunter? {WoW}

Jul 10th 2009 1:19PM It is like Warlocks. The good ones kept playing and the bads ones starting playing DKs.

Our Guild has 3 hunters and each one can do 4.5 to 5k dps. They just have to work for it instead of hitting a macro all day.

Ulduar nerfed, more nerfs on the way {WoW}

Apr 29th 2009 12:28PM The only way the could make Razorscale any easier is if they left him chained to the ground and you had to /pet to defeat him.

If they want to make XT easier so people can walk in the next door then fine but side bosses are not in the way they should retain their full challenge.

After one night of raiding I only have 1 watcher left in the 25 this week. The bosses take a bit of work to learn but they are not really hard.

Bosses shouldnt just be about hitting a few buttons and getting loot. Making a full guild stay on the same page the whole fight is wonderful.

VoA really does not need a nerf either. Why should they make a boss that drops Ulduar loot easier than XT?

One Boss Leaves: Zuramat voids Hadronox {WoW}

Apr 23rd 2009 1:46PM I would put Ulduar trash mobs vs any of them. Blizz did a great job with them for a change.

65% fewer Arena teams in Season 5 {WoW}

Mar 24th 2009 6:20PM Their system is broke. My 5s team started late in the season but got to 1700 in the first day. After that we spent 2 weeks fighting 2000+ rated teams. I do not mind learning from fighting better people than me but do not make me fight guys in gear that you wont give me access to.

The gear can even be lucked into in VoA but thats besides the point.

WoW Armory improved with powerful tools {WoW}

Mar 13th 2009 8:05PM This is great! Now I can see on a chart that my team can not break 1700 because we keep facing 2100 rated teams!

Immortal is the toughest raiding achievement in the game {WoW}

Mar 12th 2009 6:26PM It does not seem like something my guild would work on. We have done 3D and a few others but the idea on not joking around in Naxx seems slim.

Had Naxx not been such a lagfest for two months when we cared maybe but I think we are past trying anything other than just getting it over with as fast and as fun as we can.

Officers' Quarters: Topping the charts {WoW}

Feb 23rd 2009 1:19PM My guild set a date for 25 mans in Jan so we had up till then to run three 10 man groups. Once we got to 25 mans we laughed at how easy it all was.

A 10 man with under geared players with half not knowing the fights made things pretty hard the first 2 weeks. It was a lot of fun. I did enjoy beating 10 man Malyagos more than 25.

If you have the people you should really do the 25 man stuff first it really is more forgiving.

Mana regeneration changing dramatically in 3.1 {WoW}

Feb 5th 2009 4:17PM In 10 mans manna can be be an issue. In 25 mans its not even something I think about.

Once they took manna pots away from us as a way to save yourself it really went down hill. I do not mind being challenged by the game but standing around not casting is not fun.

Guess we will have to wait and see how this pans out.

Is Wrath too easy? {WoW}

Nov 19th 2008 10:17PM I should be forced to replace gear to walk into Naxx. Naxx doesnt have to be hard but I shouldnt get to walk in their with t5 and t6 gear and beat bosses.

Championship Gaming Series folds {WoW}

Nov 18th 2008 5:20PM A lot of people do watch gaming event but CGS was not a gaming event. It was a game show basically.

They showed games in such a way that players didn't like watching it and the average viewer could care less. It would be like doing a show on raiding but only showing the trash mob kills. Not the pulls either. Just the kills.