Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Imogynn
  • Member Since Apr 4th, 2007

Are you Imogynn? If So, Login Here.

BlogComments
WoW72 Comments

Recent Comments:

BlizzCon 2009: WoW Game Systems panel live blog {WoW}

Aug 22nd 2009 5:11PM YOU'RE DOING IT WRONG.

They just told you, it must be true.

BlizzCon 2009: WoW Game Systems panel live blog {WoW}

Aug 22nd 2009 5:10PM So...

If you've been a guild alliance that has been successfully raiding since Onyxia was first available, and you've overcome most of the end game raids while maintaining friendly casual rules that let players run in raids they might not have otherwise been able to.

YOU'RE DOING IT WRONG

Thanks Blizzard.

Breakfast Topic: Which role is the hardest? {WoW}

Jun 1st 2009 10:16AM So would you agree that melee dps is the hardest role in the game then?

Breakfast Topic: Which role is the hardest? {WoW}

May 31st 2009 11:06PM When you said DPS is the easiest.. you were ranged weren't you?

Blizzard hates melee dps.

Dedicated dual wield tree for Death Knights a possibility {WoW}

Apr 7th 2009 8:01PM Just wondering in 3.1 is anyone but Enh Shamans going to want slow 1H weapons?

Maybe Arms Warriors?

No PvE servers are under populated {WoW}

Jan 9th 2009 12:39PM I'm always amazed that people think the way to stop ganking is to punish the ganker.

Silly... you only need so much honor. After not to long its pretty useless. Plus there are all sorts of weird other problems.

The way to stop is to ganking problems is to reward the ganked. Give say 10% of the honor you'd get for winning, to the loser.

If the fight is fair: I get a very small reward for losing, you get a big one for winning.
If I'm getting ganked: you just did me a favor. If you camp me, I'll send you some heart candy.

Pretty much guaranteed that if ganking was rewarding the victim then the asshats would stop trying.

I also kinda like the idea of an 80 in a starting zone being swarmed by annoying little punks trying to get killed. Such a fun image; and one that I feel makes a lot of sense for PvP servers.

There are a couple of obvious ways to exploit such as system, but those exploits should be incredibly easy to catch by some fairly trivial detection algorithms (so you just got 100k honor from being killed over and over again by one guy who did nothing else... right...). Any subtle exploits probably wouldn't be worth the time.

Logitech launches salvo of G-series gaming peripherals {WoW}

Jan 6th 2009 8:18PM Dear gaming hardware producers:

My mouse needs more buttons. Fix this, I love you long time.

Until then I'm fine with what I have.

Lichborne: Things to do in Azeroth when you're dead and level 80 {WoW}

Dec 30th 2008 8:29AM You talked about levelling maces, so I thought I'd throw on this tip:

If you use a rune for a strike and miss you don't use the rune... also you don't activate the Global Cooldown.

So, as long as you are missing you can level weaponskill points as fast as you can hit a button (or nearly).

The first 300+ points of a weaponskill should take about 10 minutes.

Wrath 101: The battle for Wintergrasp {WoW}

Dec 18th 2008 11:08AM Here's a question I'd love answered.

If the server resets... who is defending in the first Wintergrasp after the reset?

Do WoW players make bad employees? {WoW}

Dec 16th 2008 9:58PM Here is the simple answer:

Get caught at work surfing to www.cnn.com... he's in touch with the world.
Get caught at work surfing to cooking... what a good family man.
Get caught at work surfing cartoon... just blowing off some pressure.
Get caught at work IMing with friends... well he's connected to lots of people.

Get caught at work surfing to wowinsider... what a slacker.

That is the problem. I'm sure WoW players aren't spending any more time neglecting their work or being bad employees. But the perception of any lapse is magnified by the perception that games are for basement dwellers.