Oct 1st 2010 4:12PM Frankly, the heroic restrictions effectively neuter most of the benefits of this change.
Jan 9th 2010 2:31PM So ... they're nerfing the tanking spec of the worst tank class in the game?
Nov 9th 2009 8:34PM Well, I supposed this was the easy way to address Oculus' poor popularity, though I'd say it was the lazy way to go. But given that OC's old news, I guess it was the only way anything was gonna happen at all.
How *I'd* have done it;
- Create a Coldarra daily quest similar to Aces High! to allow you to get used to the abilities of the OC drakes. (I know, this won't solve the problem of puggers waltzing into the instance with no clue of what they're doing, but not much you can do for them other than cutting out the drakes entirely.)
- Allow your drakes access to all their abilities immediately. It's annoying that some of the most important abilities you need to use against Eregos are inaccessible until the fight is upon you.
- Create a "guide" drake to show you the way to go. One of the most frustrating aspects of OC to groups of beginners, is the fact that the layout is confusing and it's not immediately clear where you're supposed to go.
- Reduce the aggro radius on the dragon trash. Nothing more irritating than having your group wipe because of some random dragon aggro catching up to you after you've dismounted.
Oct 24th 2009 7:03AM Underman achievements are and have always been A Bad Idea. Seeing them phased out is a good sign that Blizz understands this.
Oct 13th 2009 9:38PM A minor quibble;
Doesn't the WE go OOM rather quickly? If that's not addressed, this change might not be as potent as Blizz was hoping.
Sep 21st 2009 1:08PM The part that jumped out at me:
"since Reckful (my rogue) signed with Complexity..."
SIGNED?! No wonder casuals are scared to jump into arenas ... since there are people in there that are literally freaking professionals.
Aug 27th 2009 10:21AM It's interesting. On one hand, I have always favored the idea of Blizz implementing a "furnish materials" type window for this type of transaction - thus fully including the assembly in trade mechanics, and preventing the possibility of this kind of fraud.
- BUT -
I too have NEVER been ripped off in this way, or ever even heard of anyone who has, which is surprising given how easy it would be to simply take your truckload of blue cloth and Runed Orbs and /camp. Could it be that crafters are more ... ethical than the WoW population as a whole? Or am I (and everyone I know) just lucky...?
Aug 16th 2009 1:13PM Per the testing on EJ, the mana costs of AB are:
1 Stack: 494
2 Stacks: 774
3 Stacks: 1053
4 Stacks: 1333
Still a colossal improvement, but not as crazy as the 653 figure Christian cited. As mentioned, he made the mistake of multiplying by 130%, rather than ADDING 130%.
The real orgasmic-level improvement is the increased proc rate on MBarr. A full weekend of playing Arcane after reading these notes made every one of the mana-hemorrhaging MBarr dry spells that much more glaring. Seeing those virtually eliminated is a MASSIVE boon to the spec.
Now here's hoping it can survive longer than the last time Arcane was on top...!
Aug 14th 2009 8:15AM Okay. Now that I'm finished cleaning my keyboard off from my initial reading of those mage changes ... um, anyone worried that it's too much? It sucks to fall in love with something, and have it nerfed into nonexistence within a week.
Don't get me wrong, I'm giddy as hell. But I've been around the block a few times, I know what happens when something seems too good to be true...
Jul 26th 2009 3:06PM How bad a healer are we talking?
I've had groups wipe to the point of disbanding, because the healer simply could not handle the raid damage output of Prince Kelseth and Novos the Summoner. Srsly.