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  • nojak
  • Member Since Apr 12th, 2007

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Joystiq15 Comments
Engadget10 Comments
WoW8 Comments
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Recent Comments:

Breakfast Topic: Ignoring achievements for roleplay reasons {WoW}

Apr 3rd 2009 5:06PM I love how the achievement says P.I.T.A. (aka Pain in the A$$)
Really makes you want to get that achievement... >.>
Damn hippies.

Breakfast Topic: Are server outages driving you to other games? {WoW}

Oct 21st 2008 12:56AM I just switch to beta when my server goes down. If beta is down, I go play my Xbox 360, or go do something productive.

EA: Spore's 'particularly aggressive' DRM unnoticed by most {Joystiq}

Oct 15th 2008 4:01PM I guess I was just hoping his comment, in reality, wasn't broad, and that he knows of the lack of quality SPORE was put out in, and that he was referring more to that specific case.

Maybe I'm trying to be naive and refute it all to the back of my mind so I don't have to think about my games becoming computer controlling androids.

I just think that it's at least a possibility he knows the game sucked, but that it sold a ton of copies, and that no one will probably play it for very long, so he's making comments like these.

Could be wrong... I know Far Cry 2 is coming out with the same DRM, so that kind of rips my case apart. Not that I'm interested in that game anyways, since Crytek isn't developing it, and EA is, which means it's tainted crap now.

I wonder if Dead Space for PC will have the same DRM...

EA: Spore's 'particularly aggressive' DRM unnoticed by most {Joystiq}

Oct 15th 2008 3:54PM I agree with you, but does that make it wrong to then download the game ISO or cracked/DRM stripped version of the game AFTER you've bought it?

I'd like to think not. A lot of games I own, I use CD cracks on so I don't have to search through my insane amount of games and their 4 cd's per game to put in my computer. Just makes playing so much easier.

EA: Spore's 'particularly aggressive' DRM unnoticed by most {Joystiq}

Oct 15th 2008 3:50PM I hate to be bursting anyone's bubble here, as I hate DRM as much as the next guy, but I seriously doubt anyone's going to be playing SPORE still 2 years from now, or even ONE year from now. Maybe if they'd made a decent game, like we all thought it would be, the average consumer would eventually flip out, but I seriously doubt most consumers are:
1. Going have to re-install anytime soon.
2. Really want to still play SPORE

So, I think they're smarter than we give them credit for. They tried out aggressive DRM on a game that sucks, and no one will care about in 2 years. Call me crazy, but EA just doesn't care.

Assassin's Creed's Altair learns to swim for future project {Joystiq}

Oct 13th 2008 3:29PM I really enjoyed the story. The game play was repetitive after a while, but the story is what pushed me through.

If the story continues to be as good or better, with hopefully improved game play, I'll be a happy camper.

Whatever the case is, I'm sure I'll end up getting it anyways.

Tips for new Death Knights from a fellow tank, part 2 {WoW}

Oct 8th 2008 3:49AM Unfortunately, I think you'll find most players DON'T understand or know what's going on other than spamming spells and stabby stab, whack-a-mole.

I think the unfortunate truth is that, unless you've played a healer or a tank for any significant amount of time, you have a very shallow sense of how things work and should work tanking.

Will Wrath really be ready by November 13? {WoW}

Sep 25th 2008 8:22PM I agree, I think Activision, although not publicly saying so, is pushing Blizzard for a release date. I also think, in part, it's the conglomerate fear of Activision and Blizzard about War Hammer Online, and get out the competition of WotLK as soon as possible that adds to this. Normally, I don't think we'd see this from Blizzard, but due to the merger, and circumstances of War Hammer Online already being release, things are different this time around.

I don't think (and I hope we don't) see too much more of this in the future. The "It's done when it's done" philosophy is something they need to stick to and other developers (EA, you hear me?) need to learn.

Valve blames 'bandwidth' for lack of PS3 support {Joystiq}

Sep 23rd 2008 10:02PM If any of you worked in the gaming industry (which I'm sure some of you do) you'd know that the PS3 is a lot harder to develop for, due to several factors, one of them being the complex processing structure of the CELL processor and how to take advantage of that.

Simple fact is, it's much easier to develop the core of the game for PC or the XBox 360, and port over to the rest of the consoles.

Development costs and licensing for development on the PS3 is quite expensive, and much more difficult, hence the reason we're not seeing as many games developed for the PS3, and the ones that are, are usually solely developed for the PS3 because of its unique processing architecture.