Oct 27th 2007 3:47PM Good effort on the chart, but I'm sure there will be many people who disagree with the rankings. From a hunter's perspective, the rankings are generally right assuming the fight starts at range. If the fight starts close, hunters are at a big disadvantage against most classes. And what is with hunters beating 'locks? Yeah, if I pop bestial wrath I'll kill a lock, but I still die to dots after the fact.
Oct 19th 2007 1:14AM Hey Matt... You're worthless. No, I didn't even bother reading what you wrote. After your suggestion to fix retribution palidins' threat/aggro issues was to nerf their damage, I can't read anything you write.
Just out of curiosity, are you a member of MENSA?
Apr 12th 2007 8:16PM The PS3 has 256 mb of XDR "system" memory and 256 mb of GDDR3 "video" memory. Currently, XMB reserves 64 mb of system memory and 32 mb of video memory for its own use.
With the PSP, Sony released the system with a certain amount of memory reserved for the XMB, then subsequently implemented all of the features they wanted to. Once they did that, they realized that they were never using the amount of memory that they had initially reserved, so they released a firmware patch that gave a portion of the reserved memory back to the developers. Games developed after the firmware patch had access to more memory than those developed early in the system's life cycle.
I am not opposed to the feature being discussed in any way. I am merely stating that the more "stuff" that the XMB needs to run while games are being played, the larger the overall memory footprint XMB will need. I'd rather have the XMB be as bare bones as possible so that the PS3 may get some sort of memory refund in the future like the PS3 did. The more useless crap it needs to run while games are running, the smaller the refund will be.
If I have to choose between higher quality games or my XMB running a bunch of trash, I choose games.
My two cents.
Apr 12th 2007 3:59PM Be careful what you wish for, people.
Currently, XMB takes up 64 mb of XDR memory and 32 mb of GDDR3 memory (video memory) AT ALL TIMES. This leaves only 416 mb of memory for developers to utilize when creating games.
For comparison's sake, the Xbox 360 dash only uses 32 mb of memory, leaving developers with 480 mb of memory.
This translates into lower res textures for PS3 games when compared to Xbox 360 games. Developers have been complaining about this, and Epic has gon on record saying that GoW could not have been done on the PS3 specifically because it doesn't have as much memory as the Xbox 360.
In summary, if you want textures in your games to look crappier on your system than your buddies Xbox 360, by all means sign the petition. Otherwise, I suggest somebody start a petition to REMOVE unecessary features from the XMB and give the memory back to the people making the games.