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Rumor: The Old Republic to have player housing? {Massively}

Sep 6th 2009 9:51AM You can't have iconic Star Wars without the ability to win the Millennium Falcon in a card game.

The Daily Grind: Guild Wars 2 for you? {Massively}

Aug 23rd 2009 9:25AM They will need to do something different than whats out there. I think Aion is about the last AAA game the market can hold as a quality Diku-inspired MMOG. If anymore AAA games want to succeed they will have to differentiate quite substantially. This doesn't mean they have to innovate, but they will need something very different or deliver the same in a very different manor that makes it feel fresh.

This includes GW2 and Star Wars:ToR. SW:ToR is going to fall flat if all they have is voice acting over a Diku-inpsired Star Wars MMOG.

Chronicles of Spellborn now completely free while in re-development {Massively}

Aug 19th 2009 10:42PM The thing that annoyed me was that the tutorial never explained how to use the damn combat roll thingy.

The Daily Grind: Does a game need PvP to be successful? {Massively}

Apr 12th 2009 9:18AM There really is two questions here.

1. Can a PvP-centered MMO be successful? Yes, Darkfall is successful (albeit in a way that still makes me want to LOL about the game). WAR is quasi-successful (albeit well below expectations for many). EVE is extremely successful (albeit taking years to do so).

None of them are WoW-successful and that's the Internet's arguement against PvP.

2. Does a game need PvP servers to be successful? A great example is Runes of Magic. Does it really need its PvP server? Probably not, and if you ask me, it actually hurts the game. The Grimdal PvP serer is horrible and I would of loved to have seen the development for that server be re-focused into the main PvE game. Funnily enough, that PvE includes Guild vs Guild Castle fights and /duel, which are PvP, but completely aside from the game.

I really don't think you can ask if an MMO simply needs "PvP", because basic player interaction breeds Player vs. Player, regardless of whether someone is smashing face or not.

Its a question of whether an MMO needs a completely seperate rules set and secondary PvP server type to have success. IMHO, they don't and its a detriment for a lot of MMOs.

Warhammer role-play servers: And then there was one {Massively}

Mar 31st 2009 8:08PM I think anyone stating that WAR has a gear grind or that gear makes a character was sadly mistaken. WARs gear system was NOT one of the issues for me playing the game. I was able to compete easily with the basics gained at level 40.

The "gear grind" was only if one chose to advance in PvE progression. Gear from RvR was very capable.

With that said, the actual random loot system needs work, but that can be said about every Diku-inspired MMO since MUD1.

GDC09: Runes of Magic has lots more in store {Massively}

Mar 30th 2009 1:59PM RoM PvE = good, because it is easily done for free.
RoM PvP = destroyed by the fact it will cost easily $400 to compete.

The Daily Grind: Is it luck? {Massively}

Mar 29th 2009 10:54AM I think you need to watch Zero Punctuation's review of EVE Online and tell me that EVE and WoW are not the same:

He makes some good points. But yes, the controls are vastly different and EVE tends to be more virtual world. Past that, they are the same combat-heavy, kill and loot games.

Chronicles of Spellborn opens up beta, shows off new armor {Massively}

Mar 27th 2009 3:08PM I'm mixed on it. The combat seems to have some potential to it, but I just can't get into it yet. Also the whole new character introduction, there is a whole lot that isn't covered.

For example: the game never explains to you that you have over half a dozen skills waiting to be used out of the gate. Instead it makes it look like you simply have a single Melee or Ranged attack.

Another example: there is no explanation of the rotating skill block and how to add to it or take from it.

I found the game very rough around the edges and there isn't much guidance in game for what to do once off the newb ship.

The questing is standard kill x or y, which is disappointing since TCoS has some uniqueness to it. At the end of the day I will not be paying to play TCoS as it really feels to be another Diku-inspired MMO masked under a different combat system.

Runes of Magic: Not just another pretty game {Massively}

Mar 3rd 2009 8:03PM WINE support? Sorry, that isn't on the game developers. That is on the WINE community. The more popular a game, the more support it gets.

ArenaNet will not show Guild Wars 2 at PAX {Massively}

Jul 29th 2008 9:34PM "With recent news of other games opting to release "on time" with minimal content, we can't help but scratch our heads at this type of situation. It's been asked a million times before, but we'll ask it again: would you rather have a partial game released now, or a complete game released later?"

Sir, screw your biased news. I am so sick of Massively's "news" with such uninformed drivel constantly tacked on. I'm done with the site. Sorry to the posters that actually take care when posting news.