Jul 26th 2007 3:59PM I'm in!
Jul 25th 2007 4:22PM Eliah,
The one thing that really bothers me about these Zul'Aman previews is that I feel like some things that have been SOP for World of Warcraft since its inception are being touted as innovations. Before this WarCry article, the most egregious example was the trolls ringing the drums for help- this is innovative behaviour? Seriously? Had no one writing these previews ever seen the 'XMonster calls out for help!' emote before?
Now we see the claim of "logical loot," which I find even more ridiculous. Loot in World of Warcraft has *always* been logical in precisely this sense. Darkmaster Gandling, Baron Rivendare, Ragnaros, Thunderaan, the Twin Emperors, Grand Widow Faerlina, Murmur, Kargath, Karathress... the list goes on, but all of these bosses drop the weapons they carry (or parts of them, in the case of Ragnaros).
Jul 12th 2007 11:16AM If I recall correctly, for a time in early TBC the last quest of the Gorefiend chain was actually very difficult and (IMO) more commensurate with the gravity of the lore event involved. Then they decreased the cooldown time of every ability by half. WoWHead seems to indicate that the encounter has been buffed slightly since then, but still easier than it started out.
Jun 26th 2007 10:56AM I think a few things you said are off. Kul'Tiras, though unimplemented, hasn't been totally forgotten- it was on those pre-release WoW maps so presumably they'll implement it at some point. And Temple of the Damned- isn't that now the Altar of the Damned, in Burning Steppes?
Jun 25th 2007 12:46PM I thought this was a good article- insightful, well-written, and well-researched. Thanks.
May 12th 2007 11:18AM >In the instances, we have no context as to why we must kill, only know we are there to defeat the enemy.
Actually, this is completely wrong. You're given context for each of the BGs (I'm not sure about EotS but I am sure about the other three). It's not at all a matter of just "I hate them, so they must die."