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PTR notes: I, for one, welcome our brief mage overlords {WoW}

Apr 14th 2007 9:13PM Savok,

5 man and solo PvE Poly owns...outside of that its 100% useless in raiding except for some cute gimmicky things (such as Domo).

5 man balance is basically irrelevant to any discussion in my opinion because most classes can already bring a lot to the table and don't have difficulty getting groups (except for hunters, which are so imba in PvP and solo PvE that they have nothing to whine about!)

The whole healing argument is really only relevant to PvP anyway as any mob that a mage can poly...the healing factor is almost never a concern.

PTR notes: I, for one, welcome our brief mage overlords {WoW}

Apr 14th 2007 12:08PM 1) Poly IS subject to some pretty intense diminishing returns.

2) Hard to break??? It breaks on ANY damage whatsoever, Fear/Horror does no.

3) Mages have no instant CC. Poly has a cast time.

Poly is incredibly easy to dispel/break out of. Poly is the only CC that you wait a few seconds before you get dispelled/use your trinket so you fully heal first. The mechanics are just plain not in sync with the rest of the game.

In 1v1 this is incredibly unfair because mages can burst so much if you give them 3-6 seconds to load up a huge pyro/fireball...but in group PvP this actually brings it in line with how CC is balanced in the rest of the game.

Do some 3v3 and 5v5 Arena and try to justify any use of Poly versus Fear and other CC.