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Apr 14th 2009 9:23AM this is my comment. There are many comments on this thread, but this is mine. I would like to thank the moderators for choosing me randomly.
Dec 13th 2008 11:53PM I love trade chat. It's a source of endless amusement, if you approach it in the right frame of mind. My absolute *favorite*, though, is guild names with misspellings.
Dec 9th 2008 8:30PM I got your comment RIGHT HERE!
Nov 17th 2008 4:12PM Funny thing is, if he had just been watching TV for 15 hours straight and had an epileptic fit, nobody would care. Well, him and his parents obviously, but it's wouldn't get picked up and spread all over the interwebs. Everybody would realize that he probably already was prone to that sort of thing, and the TV watching only triggered it. But because he was playing a video game... well by golly, he was perfectly healthy, and WoW killed him!
Nov 13th 2008 8:15AM Sure, I'll take one.
Nov 11th 2008 7:49PM Could I request that when a breaking story like this gets updated, that it gets bumped to the top of the post list?
Nov 11th 2008 6:43PM I'll take two, please!
Nov 6th 2008 5:56PM There are many comments on this thread, but this one is mine.
Oct 26th 2008 5:00AM They did change one other thing on Saturdays restart. Friday evening I did a successful Horde/Alliance trade with my girlfriend while we were both zombified. We tried it Saturday night, and got a "That target is unfriendly" message. We can still talk to each other, but trading is relegated back to the neutral AH.
Oct 25th 2008 12:02AM Let's not forget that under all of this Blizzard is a business and their purpose is to make money. Yeah, the problems that happened right after the patch could be solved with thousands of dollars of additional hardware and infrastructure, but it doesn't make sense to do that if all that hardware will be sitting idle the other 95% of the time. The Blizzard situation is unique... after a major patch they have millions of people hitting their servers, and putting a huge load on them.
Same thing with the free days. Back when WoW was new, and Bliz wasn't sure how players would react to game problems and server downtime, they were a lot more concerned with keeping players happy. Now they have a couple of years worth of data, and it probably shows that no matter how much players whine and complain, there's no real loss in revenue after an episode like this. Without a financial incentive, they're not going to give away free time.