Sep 18th 2008 5:22PM The 150 HoT portion on Riptide is actually 150 per tick which totals out at somewhere around 750. So its about a 1500 heal total before spell power is added in. Not terrible. Should be interesting to play with. It looks like they are at the point right now of removing the talents/skills that they find difficult to get working right (like heroic leap and spirit link). I suspect we might see a couple of more in the next week and then the BIG changes are done. From then on it will be tweaks. If we aren't looking good a month from now I see a long cold winter ahead of us.
Aug 5th 2008 1:41PM Guess I'm not the only one with that thought... someone in Beta has to have tested this... Right?
Aug 5th 2008 1:40PM Is it possible they have it balanced for a 2 hander in the main hand, but a 1 hander in the off hand? Has anyone done analysis on that set up? If the specials only are affected by the main hand weapon (is that the case? Haven't played my warrior in a year) then the 2 handed main hand should still have huge cleave, whirlwind and Heroic strikes, while the fast off hand can keep rage generation and flurry up. I'd be interested to see some comparisons between two one-handers, two 2-handers and one of each.
Jun 19th 2008 2:10PM "With the consolidation of statistics as a new direction for Blizzard, it's also quite possible that there won't be a need for bigger bags since hybrid classes will be able to use one set of gear for all specs (hooray!)."
I think you misunderstand hybrids a bit. I don't see a Paladin using the same gear to tank and heal (and ret for that matter). Nor do I see an Enhancement shammy off-healing in his melee gear. No, I think the consolidation of statistics is most likely only going to affect straight healers not needing second sets to solo grind in. Of course most people think hybrid means healer first anyway, so I guess it's an honest mistake.
Dec 20th 2007 5:45PM It would be foolish not to comment and give up a chance to win this beautiful machine. I think the Horde logo would be the way to go.
Aug 29th 2007 12:18PM I'm sick of people who don't play the class at 70 saying those with concerns are just whining. Everything on that list has a bit of truth to it. I play a level 70 shammy, how many of you do? That said a lot of it is not entirely necessary or needs very little change. A skillful player can overcome most of his classes shortcomings, but that doesn't mean that the class is fine. If shamans were fine they wouldn't be the least played class in the game.
And by the way, Frost Shock is still the only snare with diminishing returns, so don't say that it is a good way to keep the enemy in range. Know something about the class before you say the people are QQing.
Aug 9th 2007 5:54PM @4 "My thought is that the character look and style should be what draws the player to the character, not the "uberness" of the characters racial stats or abilities."
And you would be wrong in a lot of cases. A lot of people choose their race due to the "Uberness" of the character's racial stats and abilities. People ask all the time, "What's the best race for ?" People who chose a race based on looks are the ones who complain about the imbalance of racial traits if they are at a disadvantage (in their own eyes).
Racial traits are not limited to priests. What's next? Everyone can get warstomp because they really want it but don't like looking like a minotaur? Any race can choose diplomacy?
Wait a minute you might be on to something here. Choose your race, then choose the racial traits you want based on a cost formula. You want to be a gnome with Warstomp and Diplomacy instead of Escape artist and all the other gnomish traits (like looking eminently puntable), just spend your points in those categories.
On second thought, I don't think gnomes could ever give up that puntability trait.
Aug 3rd 2007 12:07PM As far as Improved Reincarnation is concerned, it really depends on how you view it. If you think Reincarnation is "Wipe Prevention" then it's not really worth it. However a lot of us Shammy's consider it something to use to get back into a fight. You don't save it until everyone is dead, you use it to get back in the fight and possibly prevent the other people from dieing. It's also known as our aggro wipe skill (thanks a bunch Blizz). Anyway, if you are ever planning to use reincarnation while in combat (I have done so many times where it allowed us to win the fight) Improved Reincarnation is a must have.
Healing Way is also much better than the original article seems to think. If you are ever going to be single target healing in a raid, this will let you be mana efficient by downranking (if you aren't downranking you don't know how to heal). It has no crit requirement to proc (not sure how that got in the article) and the 18% bonus to healing is great. Just spam a low cost Heal to keep healing way up.
I'm also pretty sure Nature's Blessing Increases +healing as well as +spell damage. Not sure why anyone would think 100 to 200 extra healing is not very good for 3 talent points in Resto.
May 10th 2007 5:43PM @10
It's much easier to level alts (at least if they are the same faction) as you can funnel a little gold to them from your max level. But the biggest factor to leveling alts faster is the fact that you know what to do. You know which quests to run. You don't necessarily stop to admire the scenery. The reason your first toons don't level fast is because it is all so new. A week or two to go from 1-70 is impressive, but if you played for 12-16 hours a day it would be possible.
I'm not an altaholic. Really I'm not. I only have 3 level 60+ characters, a level 51, a couple of level 20s. A couple of 14s and thats about it. I only really play 2 or 3 much these days. The others are waiting if I get nerfed to oblivion.
May 9th 2007 1:42PM I have a level 70 Draenei Shaman and I recognize the difficulties the class has. How can the devs say the class is fine when it has the lowest population at max level of any class despite the fact that druids have less race options? Furthermore (and I'm not sure if this is true but I've heard it is) how can active Horde Paladins outnumber active Horde Shaman if Shaman are a "fine". Lets assume that they are viable, well then they simply aren't fun. And if they aren't fun, then Blizzard should be trying to make them more fun. Where is the damned Totem UI?
And finally, if Enhancement Shaman aren't meant for PvP and aren't meant for Raiding and aren't meant for Heroics (you try being a melee dpser when cleaves are flying left and right), then what are they meant for in end game? Every spec should have at least some viable role in one of the 3 end game forms.
The class needs help and Blizzard doesn't want to acknowledge it.