Dec 17th 2008 1:01AM Oh Brother. If you were a heroin addict, your firm would give you paid leave, assist you in finding a treatment center and ease you back into your job with sensitivity and caring upon your return.
Feb 26th 2008 11:14PM I have to go with the consensus here that the build seems fairly confused. I'm less upset thank others that it was featured since it's also instructive to read what people don't like about it.
For arena, MS is useful because it helps drain enemy healers of mana. The sooner the healing stops ...
Nov 26th 2007 9:51PM I have no problem with harsh consequences -- BG honor farming is cheating, plain and simple. Blizzard goes to great lengths to prevent people from acquiring g they didn't earn (i.e., buying it from g farmers). How is sitting your toon in a cave while you "answer the phone" and accumulate S1 gear any different? Honest players wind up facing cheaters in the arena decked out in epics they didn't earn.
That said, incentives need to be properly aligned. For example, a responsible player in av who is willing to miss out on some of the pvp fun in order to guard objectives is doing so for the benefit of the team. Such people are already too rare ... but, by the activity standards mentioned by several preceding posters (i.e., standing around capping things = low damage & healing), they get reported. The last thing we want to do is discourage desired behavior.
Sep 11th 2007 7:39AM I don't get the "they pay to play however they want" comments. These people are cheaters plain and simple. As earlier cheater posts, they have figured out a way to get honor while not playing the game. Same as buying a lvl 70 character off Ebay. Banned from BG for a week? Hell, they should have their accounts cancelled.
BTW, these cheaters not only ruin the BGs for everyone else, but they then take their ill-gotten epics and use them against us in the arenas for unfair advantage. Line them up against the AFKave wall and wipe them permanently.
Aug 13th 2007 10:42AM This article really misses the point, imho. I play an average of 2hrs/day, maybe a little more counting weekend time. When I play, I play diligently and my guess is that I am as skilled as just about anyone logging the same # of hrs. I could care less how many hours other people play, what their motivations are or what kinds of lives they lead. And, if their behavior in-game is rude or inconsiderate, I don't have to play with them.
From my perspective, the question is how I feel paying to play a game that is set up so that people like myself -- serious but clearly casual -- can't get to the good content (& the gear that goes with it). Forget the raids ... at this point, it's hard even finding pugs to get through the lower-level dungeons.
Blizzard is certainly free to design any kind of game they want, and we are free to play or not. The game designed aims at the hardcore end of the spectrum. I imagine that those of us relegated to the causal player's ghetto are reaping much less fun/$ than when we first started.
Apr 16th 2007 10:42AM Friends turned my wife and I on to WoW before we left the States. We are now in Australia and meeting up with them in Dalaran adds an important dimension to our gaming experience. We generally quest and run instances together but have been known to simply catch up in one of the in-game pubs. So, we keep in touch with WoW friends weekly, others much less so.