May 26th 2010 7:27PM The IGN review was surprising. It was even more surprising after having seen this:
“For me, I don’t play a ton of video games, because they’re hard. And this game…I found it kind of easy – not easy-easy, but I found that after a couple of tries, I was like, yeah, I got this. A lot of the times a video game will pop up and you try it out and I end up crashing all the time, and I feel stupid and I don’t like to do things I’m not good at. So this is one of those that I think everyone can feel good about – everyone can feel like they can do it. But to get really good at the game does take practice.” -- Danica Patrick
Mar 4th 2010 4:08PM "I don't even have to hear the specifics" is the problem.
Dec 28th 2009 2:34PM The files are shipped; the rest is in the hands of the postal service. Check with your local carrier.
Dec 28th 2009 2:21PM You're looking at quarter of the pages of a 148-page magazine. It's not all DPS this and healing bars that.
Pass judgement when you actually see the complete product -- don't review a preview.
Dec 1st 2009 5:05PM But this is not a standard print magazine, and certainly not following the rules or methods of ten years ago. This magazine has no ads and no newsstand presence -- it's print-on-demand, subs only, quarterly, and all content. The whole point behind this business model is to try something new because, as you note, the old print model is no longer viable. This is a good test bed for what might be viable going forward, since print still has its charms.
Here's a short summary of the main differences: http://mashable.com/2009/08/20/world-of-warcraft-magazine/
Dec 1st 2009 3:01PM Julian Rignall is the Editorial Director of the whole project and our division. Tim Edwards is the European Editor and is definitely involved, both in writing content/brainstorming ideas and helping get the right writers for the right stories -- but he's not doing the day to day tasks on the magazine. Josh Augustine is a full-time editor on the project here in the US and will be helping run the daily stuff while they fill the EIC position.
So, the EIC is below Julian and above Josh, and Tim helps from afar.
My moving to Activision is unrelated to my working on a licensed Blizzard project. And really, the mag is very nearly done; it's just detail stuff on Blizzard's end at the moment. As soon as those approvals go through, we can start showing you what you paid for months ago!
Sep 27th 2009 12:18PM Looks like some logo designer wants to be in a metal band.
Jul 31st 2009 2:33PM Okay, so it's news to many of you. But if the information has been available for two weeks, why is it news to your news outlet?
Jun 19th 2009 2:57PM The complete version of this interview is in OXM US, July issue -- Mass Effect 2 cover. OXM UK edited it down.
Apr 7th 2009 4:12PM That's cute. It's like a very, very expensive ViewMaster!