Nov 11th 2010 9:27AM @km3k Viacom owns MTV, thus the "MTV Games" label attached to Rock Band. EA is the distributor through the EA Partners program, all they really do is deal with the boxes that get shipped out to stores, etc.
Viacom owns Rock Band. If they sell Harmonix, they're probably keeping the Rock Band IP for themselves.
Aug 19th 2008 11:26AM "We're setting sail on a new and far more ambitious course in the
sea of interactive games. We feel very lucky to have Mike Bilder at the
helm. And by 'helm' I actually mean 'desk.' We're not really on a ship --
just a regular company... in a building and everything."
I forgot how much I fucking love Jellyvision.
Jun 11th 2008 2:42PM Strogg. Since I play technician, the spawn host is too damn useful.
Jun 10th 2008 4:21AM Usually EB or Best Buy, depending on what's closer or if I'm at home or on campus.
For PC, I insist on buying games through Steam.
Apr 29th 2008 4:53AM You *are* aware there's a Best Buy in Braintree...right? No way in hell would I risk my life on the J-way at 1 AM
Feb 4th 2008 2:33AM The UI is in the hands of the handset manufacturer. Android is modular, and the only required parts are the kernel, a few core services, and the runtime. Google will provide some basic apps (like a contact list and home screen), but manufacturers can choose whether to use them, modify them, or implement their own.
Apr 11th 2007 6:23PM Can't and won't use it. Everyone I know uses AIM.
Mar 30th 2007 2:28PM I run Rosetta instead of Folding@home, since the software it uses (BOINC) is much better, allows me to run multiple projects, and uses both my CPUs on my dual-processor Mac.
However, Rosetta and Folding aren't exactly competing. Rosetta is about predicting how a protein will fold, Folding@home is studying how proteins misfold, and how diseases are caused. They compliment eachother.
Kudos to Microsoft for opening the Xbox 360 to computing that benefits humanity. I'll leave my Xbox running.
Jan 23rd 2007 4:09AM Er, this just means they're implementing 2.0.6, which fixed a few small bugs and well...um...*class* balancing issues. It's been on the PTRs for a while, and only makes sense that they make it live.