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  • Jeremy George
  • Member Since Feb 23rd, 2006

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Recent Comments:

Guild Realm Transfer, Faction Change and other services now available {WoW}

Oct 25th 2011 6:01PM I understand the current GM as absolute ruler system, but right now a guild has little or no value if high-jacked, due to the bad name that it would give the guild on the current server.
With the new system, a transfer and rename or two and you suddenly have a shiny new guild with all it's benefits intact, on a server where you are unknown.

Ya'll are right that if the GM is ruler then that is the end of it. But I would propose that GM as absolute ruler becomes a worse and worse thing as the value of the guild climbs.

How many guilds would fall apart if the guild master could sell the thing for enough real money?

Guild Realm Transfer, Faction Change and other services now available {WoW}

Oct 25th 2011 4:28PM This is a very simple sytem for transfers... too simple.
It adds risk to being in a guild, real money risk.
In short this is more a guild ninja tool rather than a transfer tool.
It gives more complete ownership to the guild leader, while idealy the guild is shared by the guild members.

In a better more complicated system the guild master would need to either call a vote, or pay a part of the member transfer fees.

In the ideal system transfers would be free for members.

If my guild were to ever transfer It would likely mean me quitting wow. I have invested quite a lot of effort into my guild and transferring my 10 high level toons to be at the destination would be cost prohibitive.

Spiritual Guidance: Priests, lies, and transmogrification {WoW}

Aug 29th 2011 11:19AM I for one am trying to pick between Tier 5 and Tier 7 (25man.)

Patch 4.3: Deathwing, cosmetic armor skins, and armor storage {WoW}

Aug 17th 2011 8:32AM @ravenjet great points... I think you are close to the mark on pvp, it is fairly fast and differences would be minor. I am mostly talking about when people are standing around looking at peoples toons; now looking at someone has some in game meaning; with the change it will be little more than looking at dress up dolls.

And your point at making your character look the way you want... your idea sounds like an awesome look. However, I can imagine a situation where that could either be exploited or ruin immersion. Will people build pvp armor sets that are harder to see? dress in the most garish way possible?

I am guessing this feature will be used for good and not evil, but what your gear looks like will now have as much impact as the wand slot has in raids (not much.)

The value of customization here is being taken away from elsewhere.... In this case you get more options for gear look, and the gear look is becoming more meaningless.

I guess I am talking myself into not liking it more than anything... I will just need some time to get used to the idea.

tl;dr: old=meaning, new=dress up dolls (for good or bad.)

Patch 4.3: Deathwing, cosmetic armor skins, and armor storage {WoW}

Aug 17th 2011 8:05AM @Namy true... but I would take my T13 blue recolored armor with swirls vs your T13 red recolored armor with stripes any day, when compared with your fake pvp season3 vs my fake tier5... the first tells me what we are wearing, the second tells me we both spent 200g.

Patch 4.3: Deathwing, cosmetic armor skins, and armor storage {WoW}

Aug 17th 2011 7:30AM It is weird, but I am dreading this transmogrifier feature... I love being able to tell what kind of gear a person is wearing by looking at them. If everyone's gear looks like some random old world epic than the character models become just a little more meaningless.
I would like it more if it just let you pick a color and change some minor patterns and highlights.

Breakfast Topic: Are you there to down the boss or top the meter? {WoW}

Aug 15th 2011 8:55AM So many good comments here...

I get my biggest thrill when I have topped all the meters, followed every instruction, and helped my raid the best I know how... Top dps, most dispels, least damage taken, best heals second only to actual healers, switched targets on time, never stood in fire, called out things I was supposed to in vent, known if loot is an upgrade, provided enchants to those who needed it, brought flasks and food, offered advice when asked something I know, researched it when I didn't, watched the videos, known my class.

There is a certain humble pride that says you stand up here and post how you only care about downing the boss, how you never look at meters because that is a self serving selfish thing to do. And while it is possible to brag and post the meters to every possible chat frame, people who do that are just failing at one of the three dozen metrics.

Ignoring the meters altogether is another one such failure.

Spiritual Guidance: How to play an Atonement priest {WoW}

Aug 1st 2011 10:57PM atonement priests should never queue as dps... in the same gear I do 12K+ as shadow but only 4 to 6k as the atonement healer. I would not hesitate to kick a "dps" in a healing spec. That said, a bored over geared healer will have a much better time cranking out dps during the easy bits of a 5 man, instead of standing around waiting for someone to need a heal. It makes 5 mans faster and more fun to have an extra half a dps.

Breakfast Topic: Do you actually enjoy PUGs? {WoW}

Jan 30th 2011 11:45AM very much agree
I have found people who profess a love of PUGs are less likely to rage quit out of a raid after 10 wipes.
Also there is nothing quite so awesome as knowing you alone carried the party through a tough encounter. That is something you don't get (or shouldn't get) in a well planned raid.
PUGs can still be painful and a problem. But people who can't handle that are also painful and a problem, far too often.