Oct 26th 2011 8:42PM I don't know if anyone has looked but can you just imagine the amount of dragon, wyvern, hippogrif, flying horse guano is caking stormwind and org? The air and rooftops are just littered with mounts and all the **** has to go somewhere.
May 10th 2011 4:34PM I guess there is some irony to the fact that many of the spells removed in 1.1 ultimately made their way back into the game in later patches. Makes me wonder if we aren't playing what WoW was envisioned to be back in the early days.
Mar 12th 2011 11:50PM You are correct to a degree, but either idiom suggests something which no one wishes to talk about or the one thing they can only talk about. Honestly I think the situation reflects an atmosphere of stagnation where no other game rises above WoW because they are all derivatives of the game. What would be the appropriate phrase to describe that? Let's call and duck a duck and quit arguing about it. Haha.
Mar 6th 2011 3:18AM One word...Kotick. Welcome world of Warcraft guitar hero style. His one and only goal is to milk a fanchise as fast as possible and leave it dead by the curb when he's done.
I've read here before, in the comments, that Blizz A-team devs are working on Titan so the B-team is handling WoW. I can believe that seeing the way these patches are going. Way too much change on the PTR which suggests little or no throrough in house testing. That or the math guy left and you got MBAs trying to figure it out.
Dec 30th 2010 3:32PM Dominos is my action bar addon of choice for the exact reasons state in the article. It's easy to set-up, and it *does* support stance/form bar swaps. There are two slash commands I've found every so useful for modding my UI: /numbuttons and /numbars.
The first, /numbuttons, changes the number of buttons per bar and recalculates the number of bars needed for all 144 buttons. This is wonderful for making longer or shorter action bars without having to hide or concatenate two different bars.
The second, /numbars, lets you specify how many action bars you want and it will automatically determine how many buttons each bar gets. This is not as useful as the first command, but is helpful for those wanting to work with a set number of bars regardless of button count.
Dec 20th 2010 4:31PM Just curious...how do I manifestly reward a player for joining my smaller guild? A large guild can reward them with access to more perks, faster access to future perks, and the ability to purchase many of the enticing rewards guild membership now offers.
I can't do that...my pitch is offering a more casual and less stressful environment for play. I don't think one is valued nearly as much as the other by a majority of people playing the game.
I may be wrong and time will tell how this all plays out, but considering how competitive the average player is about nearly everything in this game I don't think this will end well.
Dec 20th 2010 4:21PM Personally I think that making perks time-driven would solve many of the problems those of us in smaller guilds face right now. As it stands larger guilds can access perks and be able to do achievements that smaller guilds may never see.
I'm not saying we should all have access to the same things in all cases, but considering some of the perks are quality of life benefits I don't understand why they should be more available to larger guilds than smaller ones.
Jul 23rd 2010 2:07PM The double HP ant that significant. My premades in H t10 still two-shot mobs. Anyone entering the zones with t10 of any stripe will find no challenge.
Jul 22nd 2010 1:58AM This is a great article that really gets to the core of what UI customization is really all about. Critically thinking about what you use, where it should be, and what you don't need is almost an art unto itself.
I'd love it if more people drew inspiration from the work of others than just downloading the compilation. You'll soon see a lot of similarity in some of the choices people make (raid frames near the action bars for healers, important stuff on the dominant-hand side, etc.).
I'd be even happier if Blizzard would actually look at this and see that while the default UI may be serviceable, it's certainly not very efficient. Unfortunately they tend to take great ideas from addons and implement pretty watered down or lame versions of it in the default UI.
Jul 21st 2010 8:29PM I hope the do intergrate it into the UI somehow, looking for the buff before casting the instant heal is a pain.