Sep 1st 2010 8:34AM Depends on who you work for.
I was at my going away lunch for one job, comparing City of Heroes to World of Warcraft with one of my friends. Imagine my surprise when my professor turns around and joins in on the conversation! I had known the man for two years, and probably should have guessed at his hobbies. You might imagine you are all alone in the world, but if you are in a tech-heavy field like Electrical Engineering or Physics, you'd better believe there are some geeks around you.
Aug 22nd 2010 11:37AM I used to be in the J!NX guild on Runetotem-US. Fun guys that really care about all things geek. I love the direction they are taking this line!
Jan 10th 2010 4:30PM Short version: "Don't gem for mana, when mana isn't an issue. Gem for throughput."
Couldn't agree more.
Dec 4th 2009 12:07PM Effective health will matter as long as tanks are taking spike damage. If GC is trying to say that tanks will never take spike damage again, then I'm calling him a liar (or a fool).
They try for this every expansion. Bigger health pools, smaller heals, and a more interesting and dynamic mana game. In the end, gear scaling, encounter design, and the players' own desires kill this.
Nov 28th 2009 12:59AM In fact, it's deeper than that. Mitigation is multiplicative. In other words, "Health/Product(1-%M)." There's a big post on http://www.therationalpi.com/markov/ that covers the calculation of effective health. It's somewhat specialized to warriors, but there are some general formulas that give effective health that isn't so armor-centric.
Nov 28th 2009 12:55AM "The truth of the matter is that a tank's actual EH at any given second exists in an ill-understood miasma of talent choices, cooldowns, trinkets, healer procs, and boss debuffs, set against the backdrop of bosses who hit for variable amounts at variable speeds with equally variable special abilities"
This is actually something that I've been aware of for a long time. I'm in the process of building an addon that tracks EH as a health bar. The bar itself grows with more EH, so you can see how cooldowns, stances, and procs all make the bar as a whole get longer. It turns that "ill-understood miasma" into a distinctly visual experience.
The mod is good to go for warriors, and will soon be getting the other classes in and a visual overhaul in preparation for a release.
Oct 2nd 2009 3:05PM I'm glad to see none of these are very deep in the raids. In order to complete these, you need to kill at most two bosses. I would hate to have to go through all of Naxx just to get 10 badges, but facerolling Patchwerk would be totally worth my time.
Wait a minute, this gives me an excuse to see how my Patchwerk DPS looks in Crusader's Coliseum gear. I fully support this change!
Aug 14th 2009 5:34AM I'm an arcane mage...and let me just say that WoW.com owes me a keyboard.
Jun 13th 2009 11:46PM Sorry, but I am going to have to disagree on Amplify magic. On most fights, this is a boon to your healers to put on the tank. The spell functions as if the caster had that much additional Spell Power. That means that if you put it on a tank, it's like all the healers have an extra 255 Spell Power. That's not a small number, and talented, it can be as much as a 10% increase to the healer's effective spell power. And when you consider the size of the spell damage the tanks take, the negative impact is pretty minor: IE, 10000 damage Lava Blast vs 10250 damage Lava Blast. The increase in mana efficiency quickly overtakes the disadvantage.
Moreover, in an attempt to keep Dampen magic from being too powerful, many of the DoT like ticks are not affected by (D)amp magic. So, when you fight Hodir, you can feel free to toss this on everyone in the raid to make those Prayers of Mending, Circles of Healing, and Wild Growths hit for a little bit more with no downside.
Also, ever try Dampen magic in PvP? Very helpful.
Sure, Amplify magic isn't great all the time. Never put it on the add tanks for ignis, because it makes the fire tick for more. However, it's not the worthless spell you make it out to be. It's actually one of the most unique and useful buffs that mages bring, and one that directly helps the healers.
Jun 13th 2009 2:47PM Wow, thank god for this post! I would have never known about this!