Nov 8th 2008 1:20PM no whammy no whammy no whammy
Nov 6th 2008 9:55PM And yet this is still probably better odds than I'd get at one of the casinos downtown.
Oct 19th 2008 11:33PM Well Deathknights seem to be largely leaderless, while the forsaken had the choice of following Sylvannas or going back to the scourge. Sylvannas then decided to slaughter the human forcess in lorderon and then move into the largest human city prior to the third war, Sso by that point the forsaken and scourge were mostly the same to the alliance races. Really the Forsaken never had a choice in their allegiance.
Oct 16th 2008 1:16PM I'm going to be honest; shaman talents are confusing the hell out of me. I was leveling a ~level 30 enhancement shaman, and before the patch pretty much all my talents were based around crit hits. Now only flurry is. I don't have any idea what I'm doing.
Oct 14th 2008 4:35PM I'm going to run through all my alts putting their talent points back in order. Then I'm going to finally get around to buying all the alliance vendor pets.
Oct 12th 2008 8:25PM Before anyone uses their summon open your quest log and check the quest. If it says less than (4) next to the quest, then someone doesn't have the quest for that day. I don't know if this works for the current version of the headless horseman, but it worked for Direbrew.
Oct 5th 2008 11:23PM To everyone saying that Mages don't need more mana aquiring abilities: the devs lowering mana costs proves that there is an issue. The problem is that this isn't how you solve it.
Lowering mana costs only prolongs a Mage's lifespan, therefore increasing the number of fights where mana isn't an issue and thus further devaluing the stat. It does nothing for a mage that is running out of mana and has everything on CD
Oct 5th 2008 12:40AM I don't see any reason to be complaining this much. Blizzard obviously broke the spell hard, and just like every other talent that no one ever buys they'll do something to make it more popular in an upcoming patch.
And if they don't well then clearly enough people are buying it that it does have some amount of value. I was watching mmo-champion's 3v3 tournements earlier today and the only things that mages do in arena are sheep, ice lance, drop elementals, and nova. Shatter combos are few and far between, and this spell gives you something else to do after busting out a nova if shatter's not looking viable.
Personally I'm a PVE frost mage, so at level 80 I'm spending my final talent point on Focus Magic
Sep 26th 2008 12:23AM asuming a character is horde and non/tauren/warlock/paladin:
60% speed faction mounts 5x3x8G = 120G
100% speed faction mounts 5x3x80G = 1,200G
reward netherdrake 1 = 0G
purchased netherdrake 4x200G = 800G
riding talbuks 4x56G = 224G
war talbuk 4x80G = 320G
riding rays 5x160G = 800G
PVP mounts 2x90Marks of honor = 180marks
total cost of albino riding drake: 3144 gold and 180 marks of honor, not counting getting lucky with rare mount drops. So this was what blizzard ment when they said they had gold sinks in LK.
Alliance get slightly gimped in this since while gnomes and dwarves get to buy one extra cheap 60% speed mount, everyone else loses out on seven total mounts.
Sep 22nd 2008 5:47PM As for the durnhold mission, all or most of the guards you kill in that mission aren't human, they're dragonkin. The actual humans who were there that day were unable to prevent Trall's escape, so the Infinite dragonflight replaced them. The boss you fight after setting fire to the huts was probably human, but he was a jerk, so he's OK to kill.