Dec 22nd 2008 11:32AM You really need to do a fact check before you put out terrible blanket statements like rogue dps is lacking or priests have instant heals.
Priests have one instant heal from a talent in the holy tree which sucks as a pvp spec.
And rogues are using an evicerate spam spec which is pulling 8000 dps, far outpacing any other class in the game. Honor amongst thieves is probably headed for a big nerf, but as it stands, rogues are destroying damage meters.
Oct 9th 2008 4:09PM It's pretty simple why Blizzard made this decision.
One skill is very useful in pvp.
One skill has no use and zero impact in pvp.
Now figure out which is which and you'll know why they didn't implement it.
Jun 20th 2008 5:05PM Obviously none of you are remembering the rampant crying over how hard Kara was. How most guilds on a server couldn't down nightbane for their SSC attunement, because bears and tankadins couldn't stance dance and not everyone had fear ward. And how the ushers would one-shot anyone but tanks and you couldn't shackle them.
And how the attunement sucked because resto druids couldn't heal heroics, off-specs didn't fit in 5-man groups, and rogues didn't have improved sap. And of couse, tanks were squishy as shit in their leveling blues and heroic mobs actually hit hard before they were nerfed.
Guilds broke apart because Kara was too hard and it was too much work getting 35-40 people through the nightbane quest line and attuned for SSC.
Jun 9th 2008 11:09AM "It will come out this year. There is nothing, absolutely nothing that would point to it being pushed back to 2009."
Are you kidding? What software developer are you talking about? Because Blizzard has set new standards for slow developement of content.
They just started alpha testing. They haven't even mentioned beta, and I wouldn't dream of a release until 3-4 months after beta starts. They beta tested Sunwell for 2 months and it was just 2 instances and some dailies.
May 13th 2008 2:23PM Since you don't work as many hours, or bring in as many clients, you should get the same salary at work, right?
And since you didn't score as many touchdowns, have as high of a batting average, or make as may baskets, you should still be a starter on the team, right?
And since you don't play as much, or put in as many hours, you should still get the same rewards and see all the same content as everyone else in WoW, right?
Because you never get any reward for working harder in real life. Why should it be any different in a game?
Mar 14th 2008 10:11AM Warriors rolled a warrior to tank - if that was what they were looking for in groups and raiding guilds. Druids and paladins didn't, unless they rolled after TBC. Prior to TBC, neither paladins or druids had the gear or talents to be a MT.
So the hostility comes from the millions of warrios (and yes millions, warriors are still the most highly played class) feeling betrayed that their primary role in small groups and raids is getting mooched on by bears and tankadins. Yes dps warriors go on raids, but considering dps warriors specs aren't viable tanks and that in small groups they bring no cc or dual roles like other hybrids, their main spots in groups is to tank.
The game was designed around warrior tanks. Adding other tanking classes was an afterthought, so it isn't surprising that many raid encouters still favor warriors.
Mar 10th 2008 1:07PM They are right. WoW has become too casual. So many of the old PVE and PVP'ers have left or become casual. I see them log on once or twice a week. We'll say hey, but never take the time to put an instance run together. What's the point. 5 man gear is trash. You can get the best gear from just running Kara - epic gems, T6 badge gear.
Say whatever you want. There are more casual players than hardcore. You shouldn't raid just for loot. But you do raid for loot. You should get better gear from clearing the hardest content.
But if a community of players who log on a couple night a week is what you are looking for then great, WoW's for you.
If spending hours and hours clearing trash to kill a boss that doesn't drop any loot you need but you just like to repetitively kill the same mob over and over week after week to "experience content", then WoW's for you.
If you like having your alt being better geared than your main, then WoW's for you.
If you like seeing the same skins on armor and the same models for mobs, in every zone, in every instance, on every tier set and pvp set, for both factions, because familiarity makes you feel all warm and fuzzy inside, then WoW's for you.
And if you don't mind waiting and waiting and waiting and waiting for major content releases, then WoW's most definitely for you.
Feb 7th 2008 10:20AM They were planning to release it to beat the release of Age of Conan in late March to do whatever they could to conflict with that release. So I'd say early March is a good guess on when it will go live.
Nov 30th 2007 11:25AM It's nothing like a wand. And it was stupid to compare the two.
Wands share a global cooldown with spells, have to be stationary when used, and don't scale with gear. Add to all that, the removal of the dead zone allows hunters to use their ranged attacks and melee attacks at the same time.
To be even a close comparison, you'd have to have wands on a separate cooldown from spells, usable while moving, scale with spell damage, and have the same stat values as hunter ranged weapons. When casters can wand crit for 2k, then I'll say it's a good comparison.
Nov 19th 2007 1:09PM Are there actually people who didn't understand the mana regen scales with damage? Have they never used their fiend on Curator during his evocation and noticed he regenerated more mana? Gnomer priests fail at their class.