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Recent Comments:

Martin Fury cheat draws Blizzard ire {WoW}

Apr 30th 2009 6:50PM I don't see what all of the ruckus is about.

It's fairly obvious that steamrolling Ulduar was morally the wrong thing to do.
It's also obvious that Blizzard fucked up here.
What doesn't seem to be obvious to a lot of people is that this is NOT your game, the game in it's entirety belongs to Blizzard, and if they feel like you're fucking shit up, even if you aren't hacking, cheating or exploiting, they can ban you, no justification, no accountability.

I"m certain that the GM in question is being reprimanded if this was an accident, fired if it wasn't, and that's the correct response to that on Blizzard's end. Karatechop's ban, while possibly overzealous, was simply handed out by a supervisor who felt that steamrolling Uludar was the wrong thing to do and was messing up the game.

There's no controversy here, Blizzard owes you nothing and probably won't apologise.

Suck it up, and don't roll a gnome this time.

Lichborne: A Patch 3.1 talent build cookie platter for Death Knights {WoW}

Apr 28th 2009 7:51PM In addition to being situational, it's crappy.

Blood gets buffed blood boil, and heart strike (Cleave).

Frost gets howling blast, nuff said.

Unholy gets Unholy Blight and reduced D&D cooldown.

Lichborne: A Patch 3.1 talent build cookie platter for Death Knights {WoW}

Apr 28th 2009 7:41PM Actually, to optimize this build, the ideal change would be to remove 2 points from necrosis, placing one in Wandering Plague, and one in Ghoul Frenzy.

Wandering plague generates higher dps per point, and possible multi-mob damage. Ghoul frenzy is actually a dps increase if worked correctly into your rotation (will explain @ bottom). Both of these talents are worth more dps per point than necrosis, despite the fact that necrosis seems better because it is straightforward.

The best place to pop ghoul frenzy is after you've used both your death runes on a scourge strike, at this point, pop blood tap, and when your new death rune comes off of cooldown, pop ghoul frenzy.
Macro:
#showtooltip Ghoul Frenzy
/cast Blood Tap
/cast Ghoul Frenzy

This macro allows you to press the same button twice, once during the blood/death rune cooldown to create a death rune, and a second time when the rune is active to use Ghoul Frenzy.

good math for this on EJ: http://elitistjerks.com/f72/t53615-unholy_gains_shadow_death_unholy_dps_discussion/

Ready Check: Nearly Immortal {WoW}

Mar 21st 2009 11:52PM You may be "pro" at raiding, but you are a "scrub" at reading.

The author states that she has completed the achievement.

Probably before you did too.

The Queue: Progression {WoW}

Mar 18th 2009 9:13PM By "Dew" we mean "Blood Spatter".

Worlds.com aims to sue over the virtual world of Warcraft {WoW}

Mar 11th 2009 4:51PM What the hell.

That's like the creators of Maze War or Wolfenstein 3D suing Bungie, Epic, and Ubisoft for making First-Person Shooter games.

It's a GENRE, a type of product, no one holds the patent on all films, or all books.

TL:DR - This guy is a douche, and if he wins, it will further prove how retarded the U.S. patent system has become.

Lichborne: Dual Wielding and Tanking on the 3.1 PTR {WoW}

Mar 9th 2009 6:18PM Personally, I doubt that the current PTR build will go live.

I'm hoping that they change Blade Barrier back to parry, but the cooldown extensions seem perfectly reasonable to me, I think that being able to cycle cooldowns with full aggregate uptime and no absolute downtime is simply overpowered, the current PTR ratio of uptime to downtime is a bit low for my tastes, and I'd prefer it if they went to 1 minute and 30 seconds, but it's still reasonable.

I think that if the issue with Death Knight's tanking capabilities is PvP scaling, then DK tanking cooldowns should be modified to work off of pre-existing avoidance stats.

I.E., instead of flatly increasing parry chance or dodge chance, have the cooldowns increase parry/defense rating by a percentage, those without tanking gear will therefore benefit very little from the cooldowns, wheras tanks will benefit greatly.

Also, Ghoul Frenzy is a piece of crap, they should just put it on the pet bar (because you need to have mastery already to get it) and make it a cooldown for the Ghoul, not the DK.

Breakfast Topic: Pick a title, any title {WoW}

Mar 5th 2009 5:19PM Definitely "...the Corpsemaker", "...Bringer of Death", or "...The Pale Rider"

Plagued and Black Proto-drake rewards to be removed {WoW}

Feb 26th 2009 5:15PM I consider myself pretty casual.

I was going to be angry when I saw the article title.

Then I saw the Iron-Bound Proto-Drake.

Ghostcrawler explains the DK aura changes {WoW}

Feb 26th 2009 3:58PM You know what I see in your comment?

BAAAAAAAAAAWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

and then

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-