Feb 29th 2008 1:53PM Yep, you can, as long as the info is still resident in Blizz's database. Word of warning though, you only get so many restores per account, so be careful. Also of note, if you put in a request for restoration and request that 4 characters are restored, that only counts as 1 restore against your lifetime total. How do I know? I essentially did the same thing last time I walked away. Except I didn't delete/sell the gear first, so that all came back. The only thing that was truly lost was my one man guild (with three bank tabs) on my alt. But it appears the money was refunded to my 'lock in some way, so I didn't lose everything.
The best piece of advice I could give anyone is simply don't sell off your stuff and then delete. Just delete your characters fully clothed, then if you come back and get restored, you're right back where you were before the deletion.
Feb 23rd 2008 3:04PM ooooo BLOGGER FIGHT!!!
But on the more serious side... When it boils down to it, your disagreement of the definition used for Hybrids is something *I* disagree with. (Summary: No pure "DPS" classes because they can CC.) There is no "CC" spec. When it comes right down to it, I'm more inclined to agree with the new guy. There's really only three types of specs in this game. DPS, Healer, Tank.
If you look through all the tree's you'll never see anything that would be considered a "CC" spec. Rightfully so, as it'd be far too limiting. Sure, there are individual talents that increase the effectiveness of any given form of CC, but CC as a whole is more of a trick that a bunch of classes have.
All in all, I think the new guy's a good addition to the roster here at WI. Good style, fresh perspective, and I'll be damned if he's not going to become more controversial than BRK at this rate. Keep it up Alex!
Feb 21st 2008 3:29PM Wait... you mean they even think about PVE anymore? Honestly, ever since they've started with Arenas, and more organized ladders and crap like tournaments, it's felt like that's ALL they balance around. That impression isn't helped in the least by Pardo walking around spouting off BS about 'retrofitting a competitive gaming angle' onto WoW.
So, I guess the answer to the post's question would be a resounding "NO, and they suck for caving like that". Honestly, the game and the playerbase are poorly served by money grubbing hoors like Pardo, and every other sleazy bastard at Blizz trying for yet ANOTHER cash grab, and I think that's all this stupid "competitive gaming" angle is. Well, that, and a giant dick waving contest by all involved.
But, there's no point in even worrying about it these days. I just take it as a given that 95% of all changes are precipitated by PVP/Arenas and the other 5% are based on PVE, but will be later nerfed to fall into the 95% category.
If only they'd had the foresight to seperate PVE and PVP at the beginning, we wouldn't even be having this discussion. But god knows, that'd take another team of devs to properly implement. Ok, that's giving them the benefit of the doubt... Probably 3 teams. One to implement changes, one to make sure they didn't screw it up too bad, and a third to make sure both didn't screw up prior to that.
But, in spite of all that, the game still remains enjoyable to some extent. And that's why I pays my $15 and plays my WoW. *watches a grammar nazi have a stroke :) * There are games out there that realize PVP isn't the goal of every single player. Yeah, I'm sure we all enjoy an AV every now and then, but I'm not addicted to the retardation that is most BG's. Surprisingly Mythos, from Flagship (HGL, but a different team), is handling this correctly. Not only are they implementing a UO style Felucca/Trammel system, but they're changing how the skills work in PVP. We've yet to see the results, but after seeing everything else they've done, I have a little faith in those guys.
Anyways.... GET OFF MY LAWN.
Feb 21st 2008 3:12PM Well... If you can't figure out *why* our class (Shaman. Was born, and will die, a Shaman in WoW) is less popular in raiding scenarios than the other two hybrid specs... you need help. Let's look at the skill sets:
Shaman: DPS, DPS, or Healer.
Druid: DPS, Healer, or Tank.
Paladin: DPS, Healer, or Tank.
If that doesn't sum up the entirety of the situation, I don't know what will. Unfortunately, it's simply a fact of life for those of us who are dedicated to our class. My first toon was a Tauren Shaman, and I played him for a year and a half, to 70 before switching servers and rolling a Draenei Shaman to be with friends. That one's at 52 currently and leveling fast, and he's already got guilds attempting to poach him since I already know I'm going Resto. Once I get this Shammy up to 70, I'm going to roll another so that I can have *two* raiding healers since my current guild still needs one.
Do we have problems? Yeah. Are we the only ones? No. Do we seem to have a higher percentage of people whining given our lower numbers? God. Yes. But it's kinda funny. Every time Blizz decides to make a change to our class, it doesn't seem to bother me. Ok... the Clearcasting change pissed me off, but that wasn't isolated to Shaman, so I let it go.
Thing is, I wouldn't trade my class for anything. And chances are I'll be the last Shaman standing after everyone else rerolls. I knew what I was getting into when I rolled this one. Healer in Mail. And yet, I may roll a third simply because I'm having so much fun leveling ENH. My hunter? She's neglected nowadays simply because I found the life of a Hunter boring at 70. She's good for farming, and the occasional instance run, but good luck getting me to play her when I hit 70 on my Shaman.
But, that's just me...
Feb 2nd 2008 1:51PM Well, that's the thing, not everyone changes their specs more often than they change their underwear. I've had both a 70 shaman, and 70 hunter who both specced their chosen way (resto shammy, BM hunter) and never changed. I didn't notice a dramatic weakness at any particular point with either character. I was able to go from raiding to grinding to pvp without a hitch. I racked up 4k kills with my shammy in no time in full resto spec.
So it's not that you're necessarily 'gimped' or unable to perform any given task with any given spec, but more that you have to learn the ins and outs and your limitations. If I can do it, chances are others could do it better...
Feb 1st 2008 11:42PM Wanna know the reason why it costs money to respec?
Two words. Money. Sink.
In order to keep an MMO economy running, there has to be some outflow to try and keep pace with the influx of money people make from questing/grinding. Don't counter it and you run into the problem of making the economy totally inaccessible for any new players (which we all know there are). Inflation would run rampant, and money would eventually be meaningless ala D2. That's why you'll never see respecs be free. Just be thankful they saw fit to bless us with a hard cap that it will never exceed.
Feb 1st 2008 11:37PM Someone asked how this stacks up to other games. Someone else responded via EQ2's respec system. Now for some real perspective to shut up all you whiners:
In SWG everything was skill based and you had trees. You only gained xp by actually using those skills. And once you decided to drop a skillset, or entire tree, you had to start all over at the beginning to work your way up. This had the effect of actually making you THINK about your spec, instead of paying for the FotW build like we have in WoW.
In UO, you had a set number of skill points that you could spend across all the skills (750 iirc). Again, you only gained those skills by USING them. To change? You had to set a skill that you didn't want to use to 'lower' and one you did to 'raise', while setting the others to 'lock' so you didn't acidentally raise others. Again this had the effect of making you think and have an investment in your character long term. You were never locked into any set, but you had to work to switch a spec. Granted, this was back in the day when MMO's were actually a challenge/time consuming unlike the casual friendly WoW (not that that's a bad thing).
So, everyone still wanna whine about your ability to pay 50g and totally change your character? It's not like 50g even means anything in TBC either. As far as I'm concerned, the cost post-60 should be commensurate with the amount of money you're bringing in, raising the cap to 75, or maybe 100g. As it stands, you can EASILY bring in 25g just questing or farming once you hit 70.
Now, all that being said... I do think they should give us the ability to save 3 different specs that we can switch to at will via the skill trainers for a slightly decreased price (maybe a 5g discount). They implement that, and I'd be impressed, but the current change is, as it stands, a total non-event and I think it'll be greeted with a collective 'meh' from the playerbase when it comes to monetary savings. Time/flub savings, probably a bit more of a lukewarm 'meh', but still.
Dec 17th 2007 10:56PM Naw, The Hoff has to be a BE... something. I can't quite pick out the class. Maybe a hunter. Too pretty to fight on his own, he sends his faithful and adoring rabid (fans) wolf in while he stands back and primps and preens.
The Schwarz almost has to be a Tauren Warrior.
Dec 7th 2007 7:54AM My only warning about the Faire: Watch out, it's addictive fun. I've been playing for over two years, and I still find myself giggling in delight every time the Faire comes around. I even have a list of all the stuff you can turn in for tickets somewhere around here. I find myself going through withdrawals when it's not around, but I get myself through somehow...
Dec 7th 2007 12:04AM This has to be one of the more entertaining (and well written) articles I've read on WowInsider. Keep the funny coming!