Nov 8th 2011 5:27PM You see Eddy, that exactly the problem outlined above by lilywillylover: the fanbase does not know what it wants. People made a fuss about being able to fly in the old world and now that we can, we realized that it maybe was not all that bad before...
Aug 23rd 2011 1:15PM In short, we'll do less free patches, but expansions our players have to pay for will come more often. Great news! NOT
Jul 14th 2011 2:15PM I'd say Garrosh.
I know what the parameters of the questions say, and that's the point. For my answer to be valid, he has to die first, which is all I really want. Having a coffee with him would be a small price to pay.
Jul 11th 2011 3:10AM "Even the "Curse of the Flesh" isn't really a curse. It was bad for the Titans to lose their army, but the result was pretty good for the ones turned."
How was it good for the one turned? They lost perfect order and probably immortality (if you are a machine or stone, I don't think you'd die from old age). They gained death, war, famine, illnesses, being pawn in a war between being of unfathomable power (titans vs fallen titan [Sargeras] vs old gods vs lich king) and free will.
We, the players, as humans value free will pretty highly. But really, was it worth all they lost?
Apr 20th 2011 10:02AM What does "to eighty-six a run" means? I get the gist that it's to ruin the run, but that's an expression I never heard...
The only thing that the article fails to mention is that the CtA feature will, at least at first, increase the numbers of "bad" tanks in the queues, therefore increasing the frustration of other players. By bad tanks, I mean those who queue just to get the insta-queue then try to kick someone since they can't really tank (who are really the worst ones), undergeared or unexperienced tanks. There's nothing wrong with being undergeared or unexperienced, everyone has to start somewhere, but when you add it all up, it will create a bad combination: DPS are already cranky due to queue times, the tank is not very good AND he gets more than the DPS out of the run. For these tanks, while the bag will be added incentive, it will also be added pressure.
Apr 18th 2011 4:11AM I have always felt that the Hore had one big issue: its leader and the orc leader are one and the same. If you're, say, a Tauren, you have your racial leader, then the leader of the alliance you're in. So, as things are supposed to be, Bloodhoof is supposed to look out for the Taurens, but ultimately obey the orders of the Horde leader. As an Orc, it used to be that you had no racial leader and directly reported to the Horde leader, Thrall, who was more interested into the well being of the Horde than the Orcs themselves. Now, the tables have turned, and the Orcs have a leader that looks after them, but does not seem to care about the other members of the Horde.
On the Alliance side of the story, things used to be different: you did not have a real faction leader and the humans themselves did not have a racial leader. Even now that Varian is back, it seems that even though he is the Alliance leader, from his side he cares mostly about the Stormwind humans, but the other leaders from their side do not seem to feel like they are under his leadership. The Dwarves do their own things under their mountain or, in the case of the Wildhammers, have to be convinced at length to help the rest of the Alliance in the Twilight Highlands, even against a common enemy. The Elves have their own leadership, in a much better state than before now that Malfurion is back.
What bothers me most is that the non-vanilla races have nearly no input at all in current politics: for Goblins and Worgens, that's understable since they're quite new and we don't know the next steps; but for Blood Elves and Draenei, it's a bit sad to see these races that have now been in the game for about 4 years have no impact on the world today. That's where you see that their addition to WoW were more a game decision than lore decision: they were linked heavily in the story of the expansion they were introduced in, but then are just an afterthought in the world...
Mar 28th 2011 5:04AM Not shaman related, but macro related, so I guess this is as good a place as any for my question:
The [mod:alt] part of the macro only functions if you click on the button, right?
I can't have such a macro bound to my 1 key and have it work if I press alt-1, can I?
Mar 23rd 2011 4:52AM Deathgodryuk, do you realize that Blizzard stepped in to fix Starcraft because the zerg were only winning like 48% of the time on average instead of 50%? I agree that people who say they "always" lose are overstating it (or may be really crap and drag their team down so much that the win percentage of the teams they're in drops, but we can't assumé that), but a 16% difference is quite significant and Blizzard should look into it more than they seem to be doing.
Regarding silence and interrupts: why not a change across the board instead of having each ability be different in pve and pvp? Something like "silence lasts half as long in pvp than in pve" and "cooldown of interrupts is doubled in pvp"? I guess the second part would be hard to implement for world pvp (where you can be fighting creatures and players at the same time), but that should be feasible in BGs and Arenas.
Mar 4th 2011 3:54AM Just a little piece of advice I found very useful: I levelled a boomkin druid during Wrath and when Cata dropped, I wanted to start tanking with him. I had no experience and was quite apprehensive about doing new content while learning my role.
So, what I did after levelling to 85 was to find a group of characters level 78-79 and tank Wrath content for them: not only did I already know the instances perfectly, but the difference in level meant that even if I screwed my threat "rotation", they would not pull aggro from me and if I did not use my defensive cooldowns correctly, I still wouldn't die easily, given the health difference between level 78 and level 85. It helped me learn the ropes and it helped those players finish the Northrend levels to move on to Cataclysm with gear good enough that they did not have problems with mobs with 30k health in Hyjal or Vash'jir (since it's quite a big jump from the 12k health mobs had in Icecrown).
Also, and this is a corollary of the above, if you can, try to do all instances once as dps before trying to tank them. My usual progression is dps normal, tank normal, dps heroic, tank heroic. Another advice if you run with a guild, try to get an experienced tank with you. There's a good chance he'll be happy to run an instance as dps, but he'll be able to give you pointers where you need them and, should you wipe repeatedly, he can change spec and tank either that boss you can't seem to handle or the rest of the instance if you really don't get it.
Mar 2nd 2011 3:17AM What's the addon used to reskin the in-game windows like shown in the first screenshot with the Clique options?