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  • isamu619
  • Member Since May 2nd, 2007

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Recent Comments:

Officers' Quarters: No poaching! {WoW}

Mar 10th 2008 3:36PM @Ogon

You're applying for a position in a guild where in all likelihood you'll spend upwards of 20+ hours with these people. So in a way, it is like applying for a job.

How would you handle it if you were in their position I'm curious?

We had an guy who refused to fill out an app for the same reason you just echoed, it wasn't a job. So we respectfully told him our policy is that all people fill out apps (no exceptions) and we would pass on him. He's still looking for an end game raiding guild the last I checked.

You would be hard press to find a serious end game raiding guild that didn't use apps. Guilds deal with a lot of apps, we need ways to pre-screen people. Our time is precious as well. If a person doesn't have the dedication and patience to fill out an app, I'm sorry to say you probably don't want them in your raid as you spend 2-3 weeks wiping on Kael.

Officers' Quarters: No poaching! {WoW}

Mar 10th 2008 3:29PM I'm a recruitment officer to a BT/Hyjal guild and we have strict policies against poaching. We do not however restrict anyone from app'ing with us. It just means we don't actively recruit members who have a guild tag.

For example, we've been told by friends of a potential app that they are interested in app'ing with us. But if they are tagged, we will not make first contact. If someone contacts us and asks us information on the guild, we are more than happy to talk to them.

However, since we built this guild from the ground up with pugs, I definitely understand the difficulties with bleeding players to larger, more progressed guilds. The transition from casual -> raiding, or 10 -> 25 man or even from T5 -> T6 are extremely difficult and require a ton of organization and planning, and a fair amount of luck quite honestly.

We started on a large server and had to constantly compete with larger, more progressed guilds for players. We lost quite a few and almost reached a point where we couldn't raid 25man anymore. So we took our core raiders and transferred to a medium pop server and though it took 5 months, we're now the #1 alliance guild on the server.

The trick really is to make your guild a place people want to be, through good times and bad. Be fair, be organized and be consistent in how you run things. Make sure you get people who are great players and even better people. If you want it to last, look at more than an armory link. Ask them hard questions and trust your instincts on people.

Every single app we get has to go through a very lengthy app process which includes an hour interview on vent. And our decline rate is extremely high, even for well geared players. Basically if we get any red flags that they might mess with what we have, we pass. It's safer in the long run.

BigRedKitty: Five of the top ten things every class should know about hunters {WoW}

May 16th 2007 1:32PM @27 I hope you're talking about raids because if you're not, of course hunters are always in the top 3 of 5mans. The bottom two are the healer and tank. In our kara raid, our hunter is usually 3 or 4 but he isn't even close to the mage or the lock. Of course his main job is pulling which he does very well and ice traps.

Forum post of the day: "Blizz, help me find the gold I bought" {WoW}

May 3rd 2007 5:58PM I don't necessarily think it's a waste of money to buy gold. For some people, it really is a more efficient use of their time to just buy gold. Besides, farming does suck for most. The problem I have is that it's cheating, and I have no problems at all knocking cheaters. The game is not designed so you can just pay real money to get game money. I didn't make these rules, Blizzard did and it's their game. So let's not defend people who are basically trying to cheat and gain an unfair advantage of players who abide by the rules.

Did this poor guy know he was cheating? By his actions I would hope not. But then again, using ignorance as a defense? That grates me the wrong way too. Reminds me of Dave Chappelle. "I'm sorry officer, I didn't know I couldn't do that."

Forum post of the day: "Blizz, help me find the gold I bought" {WoW}

May 2nd 2007 5:25PM Wow... just when you think people can't surprise you with their sheer stupidity anymore, someone steps up and takes one for the team. Haha. Thanks for the post, it brightened my day.

Why does everyone want to DPS? {WoW}

May 2nd 2007 2:58PM I know everyone doesn't think so, but there seems to be a large portion of players that think DPSing is just single button spamming. That maybe true if you are playing with a godly tank, or your dps is just miserably low, but after you pass a certain point and are geared with epics to some degree, aggro management becomes one of your chief roles in any group. You will be blamed for aggro breaks even if your are playing with a 2nd class tank. It's your job to compensate for them.

A tanks job is to build aggro, as fast as possible, and to hold all mobs (that need tanking) to him. A DPSer's job is two fold: do as much damage as pass WITHOUT pulling aggro off the tank. We have to be constantly aware of what is going on around us, how many crits we've done, if a healer has broken aggro. Add to this CC issues as well as typically looking out for the healer and you're juggling a lot of balls during most pulls.

Someone earlier said previously that DPS'ers have time to fool around... I'm not sure what kind of groups they were running with but that statement isn't accurate.

The upside to this is that each encounter is dynamic and fluid. It makes instances a lot more interesting in my opinion.

A case for patience on the PTRs {WoW}

May 2nd 2007 11:31AM The point that tailors are "QQing" about is the blood and sweat it took to get those sets. I've seen comments (from non-tailors I suspect) about how the mats for these sets can be farmed in two days. Are people like this insane? Have you seen the mats required for spellfire set? There is a 4 day cooldown just two make two pieces. That's not even including the thousands of gold/mats it required to get tailoring to 375.

Couple this with the very real fact that people dropped other maxed out skills to level tailoring just to have these sets. It's called sacrifice and time invested. And rightfully so that people should be upset if Blizz is even thinking about switching it up on them.

Bottom line, Blizz made this game with these "crafting" professions. They also made them extremely hard and expensive to level. There better be a reward at the end of the tunnel, otherwise what's the point? I think other professions currently have the shaft in this regard.