Dec 8th 2010 5:12PM Too cool!
Dec 7th 2010 3:09PM Oh my. That is tasty.
Nov 23rd 2010 2:34PM Now you're endangered! I bring panda-monium!
Nov 10th 2010 7:04PM To expound on that, once you get the hit cap -- which is no longer at 263 hit rating, as that provides about 8.45% on bosses and L83 mobs, and you only need 8% (~246 rating?) -- your best bet is to:
a) get block up there (~38% I think) through Mastery (which will also have a small threat gain w/Reckoning)
b) stack Expertise towards 56 to push Parry off the table (maximizing threat, assuming a perfect priority/rotation)
Big thanks to Theck and the wizards at Maintankadin for all of this, by the bye.
Nov 10th 2010 6:52PM From what I remember from Theck's rocket surgery for 4.0.1, you're going to start seeing diminishing returns in your Parry and Dodge between 21.5% and 22% dodge and parry. Given that, the most efficient use of your stats might be to get your Dodge and Parry up to about 22%, and then start stacking Block via Mastery.
If I've misremembered, or the calculations have changed, I do apologize.
Nov 10th 2010 3:48PM I hope they continue this paradigm for other Troll druid forms. For instance: for water travel, instead of a seal, let trolls be a shark! :)
Sep 10th 2010 7:31PM I can't say I can recommend WoW Magazine, and that's not because I'm a skeptic.
As soon as the magazine was announced and available for subscription, despite the prohibitive cost I immediately subscribed like an avid fanboy. I then eagerly waited weeks and weeks past the supposed release date for my first issue to arrive. At first, I thought perhaps something was wrong, and that's why I didn't have mine yet. I checked their site, and somehow they had transposed my street address with my condo number, which no doubt would be confusing to a mail carrier. I quickly corrected it, but that should have been my first sign of problems. Finally, months after the expected date, my first issue arrived (like everyone else's).
Unfortunately, mine arrived bent, spindled, ragged and torn (yes, despite the bag). I couldn't believe the absolutely awful condition it was in. I tried to contact WoW magazine but couldn't find any sort of phone number or conventional e-mail address to reach them. I had to use the site. It took them over a week to get back to me, and over a month for them to replace the damaged issue.
That's the only issue I've received so far. Never received the second one, and despite my efforts to contact WoW magazine (again through their site), I've received no response or reply from them either.
I won't be resubscribing, and I strongly advise all who read this from subscribing to WoW magazine. That first issue may have been pretty awesome, but what's the point of paying for a magazine that either doesn't arrive on time or doesn't arrive at all, and whose customer service is so absolutely atrocious as to be virtually nonexistent?
Aug 4th 2010 8:08PM I agree that GC doesn't seem to be seeing the point: the reason why you see so many shamans and paladins is the various roles they fill (being hybrids) not solely because of the buffs they bring to the party. I also think he's wrong about how raids are formed as well.
When I put a 25-man together and I'm looking for specific buffs, true -- I value the player over the class more often than not. Nonetheless, the fact remains I don't really need 3 awesome enhancement shamans. I can use 1, maybe 2, but 3 would be far too many. I'd rather bring some other class that can bring something to the raid, even if that player wasn't as good as the aforementioned amazing (yet extraneous) enhancement shamans.
On the other hand, you bet your ass I want a chain-heal spec'd resto shaman, and all my casters would definitely love a half-decent elemental shaman. But then, by that same token, my casters would love there to be a boomkin too.
Same goes for paladins. In fact, I'd say I see more raids with 3+ paladins than 3+ shamans, and that's not just because of buffs. Some fights demand you have 1 or 2 holy paladins tank healing (hard mode Festergut anyone?), whereas it's hard to argue with the melee AE DPS of a Retadin (12k+ in 251/264?), and paladin tanking still kicks ass. Seriously: how many warrior tanks do you see anymore? Bears are better (sorry, not trying to pick on druids), and DKs better still if they know how to manage their cooldowns.
Why shamans are being focused upon like this is beyond me. The execution of this kind of nerf is uncalled for. At the very least, shamans should be able to talent or glyph into their totems and thereby improve them to be on par with the other classes. That way, you could say "I need a DK OR an enhancement shaman" when forming a raid, not just "Meh, I could make do with an enh shaman, but I'd rather have a DK."
'Cause otherwise, what's going to happen is that these good shaman players are going to stop playing their classes and roll up something that does a better job of what they used to do. You've seen it before (recall the mass exodus of warlocks? How many warlocks do you see running around right now?) and you'll see it again if Blizz does this to shamans.