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Officers' Quarters: Patch 3.3 -- An officer's perspective {WoW}

Nov 9th 2009 3:24PM You're right, Elionene. I did completely confuse the two Anubs. Duh.

Officers' Quarters: Unsocial {WoW}

Jun 1st 2009 1:58PM Strahl -- Thanks for pointing that out! The author asked to be anonymous after I had written the column. I thought I had taken out all instances of his name, but it looks like I missed a reference, which I've now removed.

Officers' Quarters: Grading your raiders {WoW}

Jul 16th 2007 4:33PM Thanks for the insights, guys!

I definitely agree that class leaders are a huge asset in assessing raid members of each class. However, Ciacco requested how to find specific performance measurements, so I based my answer around that. Also, it can be tough -- even for a CL -- to assess someone who appears to be doing everything perfectly but is lacking in the raw numbers without using some kind of measurement tool.

Maybe I'll do a column about CL's soon. In the meantime, thanks for reading -- and keep the feedback coming!

Officers' Quarters: Won't someone think of the children? {WoW}

Jun 25th 2007 12:28PM @1:

Thanks for the correction! I didn't look closely at the pic -- just saw the green skin and small stature and thought "goblin." It's been a while since I crossed wrenches with Gerenzo!

BigRedKitty: Basic hunter macros {WoW}

Jun 13th 2007 2:58PM Nice post, BRK! You've convinced me of the virtues of the focus macro.

I wouldn't recommend an Aimed Shot Misdirect on Attumen however. You're giving the boss 3 seconds to rampage through the raid, assuming the tank hasn't already picked him up. An instant Arcane or Distracting Shot is better in this situation.

Who's buying all that gold, anyway? {WoW}

Jun 11th 2007 3:11PM Engineers?

Officers' Quarters: A brand new column about guild leadership {WoW}

May 7th 2007 8:35PM Once again, I'd like to thank everyone for the great feedback, both here on the site and in e-mails. I'm excited about this column, and it seems like a lot of you are too. I'm collecting your questions and will answer as many as I can in future columns, so please be patient.

To clarify a few points, I don't expect any single guild to enact ALL of the punishments I listed for different wrongdoings. That would be overkill. Rather, I have presented a sampling, one or two of which might feel right to you.

Second, the purpose of the punishments is so that you don't ever have to make someone do them. Most people in your guild, hopefully, will behave properly because they are respectful of the other members, not because they're afraid of being reprimanded or left behind on raids. Of course there will always be those who break the rules anyway, and they will probably be the same people who refuse to carry out their sentence. This is probably not a person you want in the guild to begin with, and when they refuse, you have a strong reason to ask them to leave. On the other hand, if they actually go through with it, you know that they value the community enough to make a sacrifice to remain a part of it. They will be less likely to screw up in the future.

To all my fellow officers, hang in there!

Officers' Quarters: A brand new column about guild leadership {WoW}

May 7th 2007 12:26PM Thanks for the feedback!

@3: You're absolutely right: WoW should be fun. The rules are there to make sure people are free to have fun without worrying about someone else in the guild ruining their playing experience.

Also, our raid leaders get questioned. Probably more often than they'd like. : )

@4: Back when my guild was like yours, we basically had one rule: "Don't be a d*ck." Everybody was pretty laid-back in those days, so that rule worked very well. But as we incorporated other small guilds into our own, and the roster became larger and larger, we found that we needed to be more specific.

I should also mention that, despite the sound of things from covering this topic, I've very rarely had to exact punishment on a member, which is the way it should be!