Mar 16th 2012 9:42PM Imo they should have a sliding guild xp scale where they want guild xp to be at any given point, Lets put this in perspective, Lets say they started this with cata. The Max xp week 1 would be lets say 80% of level 2. Week 2 it would climb and the max any guild could get to would be like 60% of level 3. This scale would be both a min and max scale. Lets say 6 months in, they really want more guilds to be higher level - so they raise the minimum scale, this would give an xp bonus to all gained xp, as the content progressed this bonus would get larger, that way by the end of the expansion, all guilds should be able to near guild cap easily, but next expansion they would have to work their way up or wait for the slider again.
Mar 11th 2012 11:24AM That depends on if you count the bg bosses... if not, i'd think the 1stbg boss in sfc as many tried farming the shadowfang dagger and now it has become a heroic. For raids, Onixia, hands down... i mean seriously, we got to kill her at 60... then at 80... then undead at 85...
Mar 10th 2012 9:27PM Bloodlust is in the talent calc and looks exactly the same there - noting both Bloodlust and Time Warp as being affected by sated - so yeah it looks like that is not changing at the moment.
Feb 22nd 2012 9:51AM Crippling - utility
wounding - Damage...
you're still fine =)
No crippling/ Mind numbing - if u ever went that route though....
Damage poisons would be
Deadly - DPS (buffed version of current DP/IP mechanics)
Instant = straight dps poison
Wounding - less dps + the heal debuff
the rest (including the new heal and stun poisons) would be utility.
Feb 9th 2012 5:11PM Or they're people like me who have active wow AND swtor accounts...
Dec 31st 2011 12:11PM Thats beary interesting
Dec 30th 2011 5:41AM need
Dec 26th 2011 8:51PM ::rolls need::
+100 role bonus =)
Nov 4th 2011 1:17PM er Rifts... :P