Jul 26th 2007 9:48AM mount it up!
Jun 5th 2007 1:59AM A couple more suggestions:
Give people a reason to stay in the guild. Whether it be just chatting it up, helping with questing/instance runs, crafting items/enchants/etc, or providing advice on boss fights or talent choices.
I wouldn't say its 100% essential to be 70, it would definitely make things easier. If you're sub-70, you're probably going to have some troubles recruiting higher level players to your guild.
Something else to consider is that people play at varying hours of the day. As a night-owl, I've left a couple of guilds because there were often no other guild members as late as I was. There's not much point in being in a guild if you're the only person on. I'm not saying that you should personally be on 24-7 to cover all hours of the day, but its something to think about.
Penultimately, don't limit your recruitment to only guildless people. I've noticed that at high levels, guildless players are guildless for a reason, like getting gkicked. Be wary of those players.
Lastly, its easy to throw out a /p after completing an instance run just telling your party members you're recruiting. A totally made-up number is that 1/3 people in a guild are not 100% satisfied with their current guild and may be convinced of switching.
May 24th 2007 10:02AM but how am I going to know who has the best deals when I want to buy gold?
May 22nd 2007 12:35PM Maybe this is a topic for another entry, but what if faction transfers were incentivized. We have realm splits nowadays to balance out server populations, so why can't we have faction transfers to balance out alliance vs horde? It would be nice to not be outnumbered all the time in world pvp....
May 22nd 2007 11:35AM One night, I spent 3 hours capping towers with a friendly alliance player. I would cap, he would cap, we'd wave, we'd laugh, we'd have a good time.
Eventually he left, and a friend of mine pulled out an alliance lowbie then petitioned some people roaming around hellfire to rejoin the cap brigade.
Everybody wants the Marks, if you're kind and lucky (having both is key), you'll get a lot of them.
Also, if there were 4 alliance in cap range to your 1 horde, the flag would move towards alliance. They must not have been very close.
May 4th 2007 3:19AM I really don't understand who would get this for more than the instant 1mo free.
If you're a serious player, you're getting more than one month at a time for less money. 3 months at a time will save you $1 per month, and 6 months at a time will save you $2 each.
So you're much better off getting a 1% cash-back card, because at least those typically give >1% for something some of the time, and when you inevitably give up on the game, you'll still have a use for it.
All those things said, the artwork on the cards is sweet. If only it was a better deal financially.