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  • Memzer
  • Member Since May 5th, 2007

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WoW Insider's Mists of Pandaria coverage {WoW}

Mar 19th 2012 5:15AM True, the quote I was looking for from MMO-Champion was:

"We are excited to get players into the beta very soon, because that is going to be the true test of whether or not it is awesome." -Tom Chilton.

WoW Insider's Mists of Pandaria coverage {WoW}

Mar 19th 2012 4:25AM Nope, in fact they specifically said they hope to get players into the Beta... Soon™ :P

WoW Insider's Mists of Pandaria coverage {WoW}

Mar 19th 2012 4:20AM They definitely did comment on new player models, I believe to the effect:

- If anything the most likely race to receive new models at launch would be dwarf. The rest would come at a later date.
- He also said that the Draenei and Blood Elves were at the bottom of the list for new models because they were created more recently.

On topic:
Interesting information but I didn't notice much if anything said about professions? Will it be more of the same, will we get sw:tor like gathering / crafting quality of life changes? etc.

Left-handed Razer Naga in the works? {WoW}

May 20th 2011 1:05AM As somebody with the mouse it's actually pretty good. That said really only 6 of the 12 buttons on the side of the mouse are really usable. Going from the first row to the last row is slow / inaccurate; and the last (or closest row to you) requires positioning your thumb at an uncomfortable angle.

Would love them to redo a version of the death adder with 4 or 6 side buttons max and with the buttons being positioned further away from your palm.

WoW Insider's Cataclysm launch giveaway: Landros' Gift Box {WoW}

Dec 6th 2010 4:56PM Would love a shot at getting that bear :/
If the contest is open to people from Aus, /comment :)

Win sweet prizes from the new, new WoW Insider {WoW}

Sep 14th 2010 12:18PM I heard you were giving away ponies!

World of Warcraft Patch 3.3.0a deployed {WoW}

Dec 14th 2009 12:35PM On Frostmourne (US) the hilts are selling for around 13-15,000 gold on the AH. I've yet to get one but a few guild members are now funded for well into Cataclysm.

We Have a Tabard: Hang up and raid {WoW}

Aug 16th 2009 4:39AM Just FYI:

Failbot was discontinued/abandoned by it's developers. There are alternatives however, Ensidiafails for example.

Also FYI:

When Failbot reports your name for a fail the number appended to the end is the number of times you have been failed at that type since the mod was reset - when your raid leader decides to reset the mod is completely at their discretion.

E.g:
Neirin fails at void zone (4)

Means that you have been hit by a void zone and that the mod has recorded you being hit on three separate occasions, those occasions may have been 5 months ago however unless your raid leader has reset the mod for the raid / encounter. In the mod suggested by the authors as a replacement there is an option to automatically reset the fail counters upon encounter start.

And yes, I'm one of those annoying raid leaders who will run these mods during any raid, Ulduar 25 or a Sarth1D pug run with alts. Name and Shame is unfortunately the only way that most people (from new players, to experienced raiders) will learn from their mistakes.

Are DPS helper mods cheating? {WoW}

Apr 26th 2009 11:06PM This.

We are effectively talking about a mod which tells people to do something rather than doing it automatically - there is a clear difference.

Whilst I personally don't use any mods like these I still think that they're a reasonably good idea for people who are new to end-game with a particular class. If a mod teaches a player that they should use ability A followed by B followed by C then eventually they will become comfortable with the rotation and begin to experiment with it themselves - eg. "What if I used D instead of B".

People using the argument - "But they do more DPS/TPS/HPS than me and they're using a mod" - should really reflect upon what they're saying and learn the finer points of their class ;)

Ultimately a player who isn't using a mod like these will be able to DPS/Tank/Heal better and remain more raid-aware / adaptable than a player who is but it doesn't mean that these mods are useless or that they are an exploit.

Ready Check: Is Ulduar too easy? {WoW}

Apr 26th 2009 7:27PM Agreed.

Most guilds are still working on Yogg-Saron or hard modes atm. Nobody has killed Algalon yet and I doubt they will clear him for at least a few weeks (that will obviously be the most important World First for guilds). All in all Ulduar seems to be pretty well tuned for middle-tier content.

That said though we're all gluttons for content and I'll be looking forward to the new 5 man (and hopefully another 25m chamber of aspects encounter) to be released before we can all head into Icecrown Citadel!