Mar 13th 2008 3:50PM Pretty amusing that this time last year people were claiming that paladins and druids "couldn't" tank. When I hit 70 on my paladin I had a group of 60s refuse to let me tank for them in an instance "because you don't have a taunt". Ignorance ftw.
Ignorance was slowly replaced with the realisation that all the warriors were levelling as DPS specs. Thank god for the druids. Poor druid gear scalability made them awesome tanks to begin with in comparison to warriors and paladins, so much so that it was pretty normal to have them tanking the hardest hitting bosses (like HKM).
Since the 2.3 badge rewards and 2.1 / 2.2 changes to the Paladin Protection tree, *overgeared* paladins are becoming the tank of choice for many heroics, purely because dps can aoe and not worry about crowd control. This couldn't be done this time last year however, because the itemisation wasn't in place for paladins. However a warrior could still tank these instances with no problem by careful and surgical tanking around CC - which is where they excel.
Warriors are still, and will remain to be, the number 1 choice for most guild Main tanks. I'm personally glad that we're moving away from the rather ridiculously inefficient concept of needing between 3 and 5 prot warriors before TBC to get anywhere, to the far more streamlined, specialised and efficient 1 or 2 prot warriors, 1 prot paladin and 1-2 feral druids for TBC raid content.
And to be honest, most prot warriors are in guilds and tanking where they want to be. All the other warriors at 70 are pvping or dpsing, and have no intention of returning to tanking whatsoever - you can't have your cake and eat it.
Mar 9th 2008 7:57PM I'm using IconHelper, which is very similar to this. In fact it's appearance is identical.
I configured its scale and position so it sits just above my target frame (which on my ui happens to be near the bottom of my screen rather than at the top).
I'm a prot paladin, so just tend to mark a 'skull' and 'x', and leave it at that on instance runs :P
However sometimes you need to do more, and quickly, and these kind of addons are great for this.
Mar 6th 2008 7:26PM @12, aka Mr. Rogue.
Warlocks have 0 escape mechanisms. Fear and Howl of Terror are NOT escape mechanisms. Deathcoil however is, arguably - but this is on a 2 minute cooldown and doesn't work on that rogue who is stunning you, kicking you and using cloak of shadows.
Other classes have mechanisms that don't rely on having to do something to your attacker in order to get away - I'm talking about blink, intervene, travel form and the like. Or they have other things that pretty much can guarantee an escape on a short cooldown - such as frost/freezing trap, frost nova etc.
FYI I don't play a warlock in PvP either, but they are easily one of the weakest classes against melee attackers. This glimpse of wotlk is very promising indeed.
Mar 4th 2008 6:24PM Quote: "It's simultaneously hilarious and disturbing to see the amount of people who treat this game as a job. Most of them don't even realize it. If you're using words like "work" and "lazy" in reference to a video game, then you seriously need to re-evaluate where you are in life."
I don't think this is the case at all. I play WoW because I find it stimulating for my brain, both by communicating with other people and working out just what I need to play my role to the best of my ability.
You could apply what you said to any other hobby, be it collecting stamps, miniature figurines or train spotting. It's something to do outside the normal confines of what you 'have to do' in every day life. Obviously WoW is far more social than any other 'normal' hobby.
Mar 4th 2008 5:51PM I'm still waiting on the possibility that alchemists will also be able to transmute epic quality gems (NPC chat dialogue seems to suggest so). However the question then is transmute from what, and on what cooldown?
Being able to buy gems with BoJs is great news though. On my paladin I have spent hundreds of badges, and can still spend what can seem like an infinite amount more. I hope that other people who have excess badges and no use for them (like certain classes of T6 raiders who don't need/want upgrades) will be looking to make a quick buck from this news - I'll be happy to pay gold for what is effectively their badges, just so that I can put my own towards upgrading my prot-pally gear.
I've been collecting gold in anticipation of 2.4 - there are certain things that will still only be available to top end raiders - such as engineering schematics and hardened Khorium, as well as (hopefully) an excess of epic gems. All of which are needed for those players who 'missed the boat' regarding endgame PvE content (such as myself). Gold will help me improve my character. However whilst all my gold is legitimately earned (almost 6k now up from ~100 after I bought an alt an epic flyer), I can see others getting it illegitimately and enjoying the same benefits from 2.4 as I will.
Feb 24th 2008 1:25PM I think it's personal preference which you use - from looking at both I think its possible to achieve the same functionality with grid + clique.
After healbot started bugging recently for me (as well - still does now and again), I thought I'd try grid. I ended up tearing my hair out trying to customise it to something I liked (although I admit it was prettier), and reinstalled healbot.
I'm still using the mod now, when I'm not in a healing role because it's clear, small and neat and still offers click casting + smart casting. I hope the random bugs get ironed out though.
Feb 22nd 2008 9:23AM I just don't even bother going to the places that most PuGs wouldn't be successful - that basically limits me to the 'easiest' heroics: mechanar, botanica, slave pens, ramparts and underbog.
Anything else and I'd take a good long look at who we had and what sort of player they were.
I feel sorry for the PuGs that try the rock hard heroic dailies. I don't know if they're just brave or stupid... nah, they just expect the tank and healer to give them a free ride.
Feb 21st 2008 6:23PM /cheer!
Great news, it really was a b*tch for mana users like shamans and paladins - not just mages - for solo content.
Feb 20th 2008 6:43PM It was getting pretty silly, a healer would literally pop out from his hiding place, through a heal or whatever instants/HoTs, and then pop back. Wait for combat to drop, drink for 1-2 seconds to gain the mana just used, then rinse and repeat.
It's gonna have a big impact on teams that rely on ninja drinking (those with priests/druids) and will force them to change their tactics.
Feb 19th 2008 5:31PM Actually SoV does more TPS than SoR *when it's fully stacked*, but it's a real pain to keep up on a mob, because either it doesn't proc, the effect is 'resisted' (due to low spell hit), or because your melee attack is dodged/missed/parried.
So, whilst I really really hope that seal of blood comes through for the alliance (who can now thus benefit from haste items instead of nerfing themselves having to use SoC and it's dodgy hit mechanics), the horde will find that SoV is situationally useful at best, and frickin' frustrating to use reliably at worst.