Feb 19th 2008 5:05AM I can get two items (chest and legs) for my warlock. This would cost me 200 badges. I also need Fire Resistance gear from the Shattrath NPC, that will cost 100 badges.
I don't ever see myself getting that many - but it's nice to have the option to go full out badge grinding in preparation.
Feb 17th 2008 6:45PM I found that as a paladin, I'll definitely be tackling the daily quests as retribution due to the need to burn the mobs down quickly before they use the dastardly tactics of mana burning you. This, coupled with some pretty good damage, makes them no pushover.
And for me, the reputation/rewards outweighs the costs to respec.
On the PvP side of things, I'm hoping there'll be an unofficial truce like there is on Netherwing Ledge and Ogrila Plateau in the realisation that if you gank someone, you're merely encouraging them to disrupt your own daily questing and thus your income. Whilst it's not wise to be complacent, I'm hoping the shared interests of gold, rep farming and trying to open up the PvE content will mean that PvP servers aren't too chaotic. I'll still be in my reslience gear though!
Feb 17th 2008 10:57AM That's right, they were planning to make the upper levels accessible via flightpoint once you'd reached a certain point in the dungeon.
Then they decided it was pretty pointless and impractical.
Still, would have been cool though. It's nice to see the skeletal griffon flying around at the top of the instance though.
Feb 13th 2008 8:52AM I've been a healer most of my WoW life, and I've grown accustomed to moving with the keyboard whilst using my mouse to heal (healbot/grid-clique) - since this IS the most effective way of doing so.
Unfortunately that also means I'm kinda used to it, and with other characters I often resort to clicking unless I'm spamming one or two buttons (e.g. I use hotkeys for shadowbolt, shadowburn, drain soul and wand to allow for quicker reactions).
Feb 10th 2008 3:49PM By the looks of it, the patterns (BoE) drop from the 25 man instance. The end products are BoP.
This obviously means if you're not gonna be raiding Sunwell, you'll have to wait until your server's raiding guilds have, and have a spare pattern to sell (along with sun motes).
Feb 2nd 2008 2:45PM I feel I've been swindled the last few months, I've only got 1 or 2 blue gems, and I'm exalted.
No wonder the Consortium have trouble with turncoats and infighting, they're cheap b*stards!
Feb 2nd 2008 8:32AM Ok, so you make 2 groups, from between 20-30 people.
1st raid is great. Group clears to Curator, Group 2 clears to Aran.
2nd night, group 1 continues to clear the instance. However random person x from group 2 is unable to make it the second night. Random person x also happens to be the raidleader/maintank/mainhealer. Group 2 can't raid. People from group 1 can't join because they're locked to their instance. Group 2 whines. Drama ensues.
10 man raids are great, don't get me wrong, but they really mess up guild organisation. I'm glad they're making Naxx the 'entry level' instance along with possibly some other 10 man instances in WotLK.
Jan 31st 2008 5:48PM I've been hearing a lot from a (warrior) friend who plays 2v2 with a druid that a lot of counter-set-ups are emerging to warrior-druid.
For example as mentioned above, mage-rogue is effective.
Another relatively new one is hunter-druid (perhaps because of the recent news that a hunter-druid team topped 2v2 ratings), which can burst down one or the other players with good effect.
Warrior-Druid is by no means a guaranteed way to 2000 rating (although it is likely to get you 1850+), which is why there are warrior-druid teams spread all the way from 1500-2400. Whether skill, luck, or queueing strategy makes the most difference, I cannot tell.
Jan 29th 2008 10:01AM If healers didn't have add-ons like grid+clique or healbot, their reaction times would be far slower.
Similarly, dps classes wouldn't know just how far they could push their damage to be most effective. Sure, you can have a 'general' idea, but this isn't efficient at all, and sometimes margins of error (rage starvation on the tank or the boss chain dodging/parrying) would result in pulling aggro.
Blizzard has designed raid encounters in mind of people having these addons to improve their reaction time and reduce the margin of error. Without them, raiding the higher end instances would be difficult, if not impossible.
One thing that could be done without however, is the various timers like DBM. I won't deny they're really useful and help raid co-ordination, but Blizzard helpfully puts in lots of cues for people to respond relatively quickly (emotes etc).
Jan 24th 2008 8:28AM Human male paladins often re-enact Saturday Night Live with liberal use of Blessing of Freedom, Consecration and various seals.