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  • Shinwei
  • Member Since May 10th, 2007

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Recent Comments:

Professor Putricide: Video and explanation {WoW}

Jan 9th 2010 9:27PM How did you record this video without your User Interface?

I'm pretty sure you didn't just press ALT-Z, because then you wouldn't be able to heal the raid!

Ready Check: I'm more hardcore than you {WoW}

May 30th 2009 8:19PM Great post!

I hope enough read it to quell some of the animosities between the casual and hardcore populations. The hostility sometimes really does get out of hand. One time someone blew up on me and called me elitist when all I said was "Boss X is really hard, you should be careful."

Tinnitus: Leatherworking drums cause a debuff {WoW}

Jul 31st 2008 6:44PM Matt, I never suggested anything about who sucks and who does not. I respect your knowledge of the game and your ability to write, all I am asking for is that you respect your readers as well. Don't think we're all clueless noobs who don't know how drums work. I made a post in the spirit of constructive criticism in the hopes that (as I said) journalistic integrity may be raised on this very website.

Just because your guild uses drums a certain way does not make it the reason why all the clothies are dropping their other professions to level leatherworking. No, the reason they are all getting leatherworking is so they can maintain a Drums of Battle 100% uptime rotation in their DPS group. Be it the melee group, the mage group, or the hunter group - that's why everyone wants drums. That's why Blizzard decided to nerf it.

Sure, you can pop multiple different drums in your raid when you want. My guild does this sometimes as well in groups that aren't about DPS, such as the healer group or the group with the main tank and some extra healers. However, usage in this manner is not why drums are considered overpowered and certainly not why Blizzard is introducing the Tinnitus debuff discussed by this article.

Tinnitus: Leatherworking drums cause a debuff {WoW}

Jul 31st 2008 4:09PM Jim is right. I am simply correcting a mistake made in the original blog post in the hopes that additional journalistic integrity will be used in future posts on WoWinsider.

Tinnitus: Leatherworking drums cause a debuff {WoW}

Jul 31st 2008 3:41PM "One member might boost attack power and spell damage for party members in range, while another might restore health and mana."

The current reason you have multiple drummers in a party is not so you can provide multiple different effects but to keep the buff from Drums of Battle (80 haste rating) up 100% of the time. Drums of Battle's buff duration is only 30 seconds, with a 2 minute cooldown, so if you rotate 4 members drumming you can maintain 100% uptime on drums!

The Wrath of the Shaman Part 1: Enhancement {WoW}

Jul 21st 2008 2:20PM "I mean, with all this new spellcasting going on, will we be able to forego the mana regen of Water Shield in order to get use out of this talent?"

Of course we'll be able to forego the mana regen of Water Shield. Just bring a ret pally to raid (you DO bring a ret paladin to your raid, don't you?) and have them keep up Judgment of Wisdom. That's worth ~260mp5 right there. It's so much mp5 that, in fact, most shamans don't even see the need to pop Shamanistic Rage anymore with that Judgment on.

Water Shield is an extremely tiny amount of mana for Enhancement shamans. Not being able to give it up shouldn't even be on the list of things we're worried about.

The Creamy GUI Center: Big bag blowout {WoW}

Jul 5th 2008 10:01PM ArkInventory! Where is ArkInventory? Did you try ArkInventory? I think there's a mistake in this article, you must have hit the submit button too quickly. I don't see ArkInventory!

Raid Rx: Analyzing your healers Part 4 {WoW}

Jun 30th 2008 5:35PM That's kind of strange why you would ask your druids to stand still while having your shamans move. Druids can cast while moving and Shamans can't.

Phat Loot Phriday: Crux of the Apocalypse {WoW}

Jun 14th 2008 1:27PM If your second weapon won't drop there is a plethora of options for hunters that are superior to this dagger.

Halberd of Desolation, Dagger of Bad Mojo, Shiv of Exsanguination, and Shivering Felspine are all top-notch hunter weapons. Not to mention Kalecgos even drops the Fang of Kalecgos, which is also superior for hunters than this dagger. There are FOUR really good items and one somewhat good weapons available to hunters already, so what's the point of adding a fifth? From the last boss in the game? It just doesn't make sense.

This weapon is a joke. Nobody wants "temporary" upgrades from the last boss in the game. Every guild out there who is killing Kil'jaeden is looking to get "best-in-game" items, and this dagger doesn't even rank among the top 5 for any class in the game.

Phat Loot Phriday: Crux of the Apocalypse {WoW}

Jun 14th 2008 1:26AM This is not phat loot at all. I really hate how the Sunwell plateau weapons seem to be overflooded with daggers, a type of weapon that pretty much no class but hunter uses in a PvE environment. Even then, 2x Shiv of Exsanguination is far superior for hunters than this dagger, so who really should use this dagger?

The answer is nobody. PvE rogues who get all the way to Kil'Jaeden have already realized the superiority of swords for their DPS, so they have no use for this weapon. Fury Warriors and Enhancement Shaman both favor slower weapons, and this is much too fast, so they have no use for this weapon. And as mentioned above Hunters will prefer Shiv of Exsanguination.

This dagger is a joke. Every guild killing Kil'jaeden right now is praying that this dagger is NOT something that shows up in their loot window, because it just means they missed out on a chance to get some real loot that week.